remove debug
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@ -427,11 +427,6 @@ namespace AlicizaX.UI
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/// </summary>
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public Action<int> OnIndexChanged;
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/// <summary>
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/// 当滚动位置发生变化时触发。
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/// </summary>
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public Action OnScrollValueChanged;
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#endregion
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#region Unity Lifecycle
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@ -968,10 +963,6 @@ namespace AlicizaX.UI
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float targetPosition = CalculateScrollPositionWithAlignment(index, alignment, offset);
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if (UGListExtensions.DebugScrollTo)
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{
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Debug.Log($"[RecyclerView] ScrollToWithAlignment: index={index}, alignment={alignment}, offset={offset}, targetPosition={targetPosition}, maxPosition={scroller.MaxPosition}");
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}
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if (duration > 0 && smooth)
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{
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@ -1022,11 +1013,6 @@ namespace AlicizaX.UI
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// 叠加调用方传入的额外偏移量。
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targetPosition += offset;
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if (UGListExtensions.DebugScrollTo)
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{
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Debug.Log($"[RecyclerView] CalculateScrollPosition: index={index}, itemPosition={itemPosition}, itemSize={itemSize}, viewportLength={viewportLength}, contentLength={contentLength}, targetPosition={targetPosition}, maxPosition={scroller.MaxPosition}");
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}
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// 将结果限制在可滚动范围内。
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return Mathf.Clamp(targetPosition, 0, scroller.MaxPosition);
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}
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@ -1074,7 +1060,6 @@ namespace AlicizaX.UI
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UpdateScrollbarValue(position);
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UpdateVisibleRange();
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layoutManager.DoItemAnimation();
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OnScrollValueChanged?.Invoke();
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}
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/// <summary>
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@ -8,10 +8,6 @@ namespace AlicizaX.UI
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/// </summary>
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public static class UGListExtensions
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{
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/// <summary>
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/// 控制是否输出滚动定位调试日志。
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/// </summary>
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public static bool DebugScrollTo { get; set; } = false;
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/// <summary>
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/// 将列表滚动到指定索引,并按给定对齐方式定位。
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@ -40,11 +36,6 @@ namespace AlicizaX.UI
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return;
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}
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if (DebugScrollTo)
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{
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Debug.Log($"[UGListExtensions] ScrollTo: index={index}, alignment={alignment}, offset={offset}, smooth={smooth}, duration={duration}");
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}
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ugList.RecyclerView.ScrollToWithAlignment(index, alignment, offset, smooth, duration);
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}
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