modify
This commit is contained in:
parent
1998b9db2d
commit
b7bbd9f6c6
@ -18,7 +18,6 @@ internal class UXButtonEditor : Editor
|
|||||||
Sound,
|
Sound,
|
||||||
Event
|
Event
|
||||||
}
|
}
|
||||||
|
|
||||||
private SerializedProperty m_Interactable;
|
private SerializedProperty m_Interactable;
|
||||||
private SerializedProperty m_Mode;
|
private SerializedProperty m_Mode;
|
||||||
private SerializedProperty m_OnValueChanged;
|
private SerializedProperty m_OnValueChanged;
|
||||||
@ -387,7 +386,7 @@ internal class UXButtonEditor : Editor
|
|||||||
if (animator == null)
|
if (animator == null)
|
||||||
{
|
{
|
||||||
Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
|
Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
|
||||||
EditorGUI.HelpBox(warningRect, "需要Animation || Animator组件来使用动画切换", MessageType.Warning);
|
EditorGUI.HelpBox(warningRect, "需要Animator组件来使用动画切换", MessageType.Warning);
|
||||||
y += lineHeight + spacing;
|
y += lineHeight + spacing;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -447,7 +446,7 @@ internal class UXButtonEditor : Editor
|
|||||||
|
|
||||||
EditorGUILayout.PropertyField(transition);
|
EditorGUILayout.PropertyField(transition);
|
||||||
|
|
||||||
var animator = graphic != null ? graphic.GetComponent<Animator>() : null;
|
var animator = graphic != null ? graphic.GetComponent<Animator>() : (target as UXButton).GetComponent<Animator>();
|
||||||
switch (currentTransition)
|
switch (currentTransition)
|
||||||
{
|
{
|
||||||
case Selectable.Transition.ColorTint:
|
case Selectable.Transition.ColorTint:
|
||||||
@ -460,7 +459,7 @@ internal class UXButtonEditor : Editor
|
|||||||
break;
|
break;
|
||||||
case Selectable.Transition.Animation:
|
case Selectable.Transition.Animation:
|
||||||
if (animator == null)
|
if (animator == null)
|
||||||
EditorGUILayout.HelpBox("需要Animation || Animator组件来使用动画切换", MessageType.Warning);
|
EditorGUILayout.HelpBox("需要Animator组件来使用动画切换", MessageType.Warning);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -113,13 +113,17 @@ public class UXButton : UIBehaviour, IButton,
|
|||||||
|
|
||||||
#region Unity Lifecycle
|
#region Unity Lifecycle
|
||||||
|
|
||||||
protected override void Awake()
|
#if UNITY_EDITOR
|
||||||
|
protected override void OnValidate()
|
||||||
|
{
|
||||||
|
base.OnValidate();
|
||||||
|
if (!Application.isPlaying)
|
||||||
{
|
{
|
||||||
base.Awake();
|
|
||||||
_boardEvent = true;
|
_boardEvent = true;
|
||||||
_waitTimeFadeDuration = new WaitForSeconds(
|
_waitTimeFadeDuration = new WaitForSeconds(
|
||||||
Mathf.Max(0.01f, m_TransitionData.colors.fadeDuration));
|
Mathf.Max(0.01f, m_TransitionData.colors.fadeDuration));
|
||||||
|
_animTriggerIDs.Clear();
|
||||||
|
_animResetTriggerIDs.Clear();
|
||||||
var triggers = m_TransitionData.animationTriggers;
|
var triggers = m_TransitionData.animationTriggers;
|
||||||
AddTriggerID(triggers.normalTrigger);
|
AddTriggerID(triggers.normalTrigger);
|
||||||
AddTriggerID(triggers.highlightedTrigger);
|
AddTriggerID(triggers.highlightedTrigger);
|
||||||
@ -127,8 +131,13 @@ public class UXButton : UIBehaviour, IButton,
|
|||||||
AddTriggerID(triggers.selectedTrigger);
|
AddTriggerID(triggers.selectedTrigger);
|
||||||
AddTriggerID(triggers.disabledTrigger);
|
AddTriggerID(triggers.disabledTrigger);
|
||||||
|
|
||||||
|
|
||||||
UpdateVisualState(m_SelectionState, true);
|
UpdateVisualState(m_SelectionState, true);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endif // if UNITY_EDITOR
|
||||||
|
|
||||||
protected override void OnDestroy()
|
protected override void OnDestroy()
|
||||||
{
|
{
|
||||||
@ -274,7 +283,7 @@ public class UXButton : UIBehaviour, IButton,
|
|||||||
|
|
||||||
private void ProcessTransitionData(TransitionData transition, SelectionState state, bool instant)
|
private void ProcessTransitionData(TransitionData transition, SelectionState state, bool instant)
|
||||||
{
|
{
|
||||||
if (transition.targetGraphic == null) return;
|
if ((transition.transition == Selectable.Transition.ColorTint || transition.transition == Selectable.Transition.SpriteSwap) && transition.targetGraphic == null) return;
|
||||||
|
|
||||||
Color tintColor;
|
Color tintColor;
|
||||||
Sprite transitionSprite;
|
Sprite transitionSprite;
|
||||||
|
Loading…
Reference in New Issue
Block a user