modify
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@ -18,7 +18,6 @@ internal class UXButtonEditor : Editor
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Sound,
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Event
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}
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private SerializedProperty m_Interactable;
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private SerializedProperty m_Mode;
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private SerializedProperty m_OnValueChanged;
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@ -387,7 +386,7 @@ internal class UXButtonEditor : Editor
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if (animator == null)
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{
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Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
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EditorGUI.HelpBox(warningRect, "需要Animation || Animator组件来使用动画切换", MessageType.Warning);
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EditorGUI.HelpBox(warningRect, "需要Animator组件来使用动画切换", MessageType.Warning);
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y += lineHeight + spacing;
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}
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@ -447,7 +446,7 @@ internal class UXButtonEditor : Editor
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EditorGUILayout.PropertyField(transition);
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var animator = graphic != null ? graphic.GetComponent<Animator>() : null;
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var animator = graphic != null ? graphic.GetComponent<Animator>() : (target as UXButton).GetComponent<Animator>();
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switch (currentTransition)
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{
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case Selectable.Transition.ColorTint:
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@ -460,7 +459,7 @@ internal class UXButtonEditor : Editor
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break;
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case Selectable.Transition.Animation:
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if (animator == null)
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EditorGUILayout.HelpBox("需要Animation || Animator组件来使用动画切换", MessageType.Warning);
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EditorGUILayout.HelpBox("需要Animator组件来使用动画切换", MessageType.Warning);
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break;
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}
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@ -113,23 +113,32 @@ public class UXButton : UIBehaviour, IButton,
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#region Unity Lifecycle
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protected override void Awake()
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#if UNITY_EDITOR
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protected override void OnValidate()
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{
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base.Awake();
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_boardEvent = true;
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_waitTimeFadeDuration = new WaitForSeconds(
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Mathf.Max(0.01f, m_TransitionData.colors.fadeDuration));
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base.OnValidate();
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if (!Application.isPlaying)
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{
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_boardEvent = true;
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_waitTimeFadeDuration = new WaitForSeconds(
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Mathf.Max(0.01f, m_TransitionData.colors.fadeDuration));
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_animTriggerIDs.Clear();
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_animResetTriggerIDs.Clear();
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var triggers = m_TransitionData.animationTriggers;
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AddTriggerID(triggers.normalTrigger);
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AddTriggerID(triggers.highlightedTrigger);
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AddTriggerID(triggers.pressedTrigger);
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AddTriggerID(triggers.selectedTrigger);
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AddTriggerID(triggers.disabledTrigger);
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var triggers = m_TransitionData.animationTriggers;
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AddTriggerID(triggers.normalTrigger);
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AddTriggerID(triggers.highlightedTrigger);
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AddTriggerID(triggers.pressedTrigger);
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AddTriggerID(triggers.selectedTrigger);
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AddTriggerID(triggers.disabledTrigger);
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UpdateVisualState(m_SelectionState, true);
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UpdateVisualState(m_SelectionState, true);
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}
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}
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#endif // if UNITY_EDITOR
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protected override void OnDestroy()
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{
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if (_resetRoutine != null)
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@ -274,7 +283,7 @@ public class UXButton : UIBehaviour, IButton,
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private void ProcessTransitionData(TransitionData transition, SelectionState state, bool instant)
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{
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if (transition.targetGraphic == null) return;
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if ((transition.transition == Selectable.Transition.ColorTint || transition.transition == Selectable.Transition.SpriteSwap) && transition.targetGraphic == null) return;
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Color tintColor;
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Sprite transitionSprite;
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