修改命名空间
This commit is contained in:
陈思海 2025-12-09 20:30:11 +08:00
parent 32c0fc13fd
commit d17eaaaa8b
11 changed files with 240 additions and 233 deletions

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@ -2,13 +2,11 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using AlicizaX.Editor; using AlicizaX.Editor;
using AlicizaX.UI.Extension;
using AlicizaX.UI.Extension.UXComponent.Hotkey;
using AlicizaX.UI.Runtime; using AlicizaX.UI.Runtime;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace UnityEngine.UI namespace AlicizaX.UI
{ {
[CustomEditor(typeof(HotkeyBindComponent))] [CustomEditor(typeof(HotkeyBindComponent))]
public class HotkeyBindComponentInspector : GameFrameworkInspector public class HotkeyBindComponentInspector : GameFrameworkInspector

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@ -1,8 +1,9 @@
using AlicizaX.Editor; #if INPUTSYSTEM_SUPPORT
using AlicizaX.UI.Extension; using AlicizaX.UI;
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace UnityEngine.UI namespace AlicizaX.UI
{ {
[CanEditMultipleObjects] [CanEditMultipleObjects]
[CustomEditor(typeof(UXHotkeyButton), true)] [CustomEditor(typeof(UXHotkeyButton), true)]
@ -29,3 +30,5 @@ namespace UnityEngine.UI
} }
} }
} }
#endif

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@ -1,9 +1,7 @@
// Assets/Scripts/AlicizaX/UI/IControllerState.cs
using System; using System;
using UnityEngine; using UnityEngine;
namespace AlicizaX.UI.Runtime namespace AlicizaX.UI
{ {
public abstract class ControllerStateBase public abstract class ControllerStateBase
{ {

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@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.Serialization; using UnityEngine.Serialization;
using UnityEngine.UI; using UnityEngine.UI;
namespace AlicizaX.UI.Runtime namespace AlicizaX.UI
{ {
[Serializable] [Serializable]
[ControlerStateName("GameObject/Visiblity")] [ControlerStateName("GameObject/Visiblity")]

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
namespace AlicizaX.UI.Runtime namespace AlicizaX.UI
{ {
[DisallowMultipleComponent] [DisallowMultipleComponent]
[AddComponentMenu("Controller/控制器")] [AddComponentMenu("Controller/控制器")]

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@ -1,11 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
using Random = UnityEngine.Random;
namespace AlicizaX.UI
namespace AlicizaX.UI.Runtime
{ {
[DisallowMultipleComponent] [DisallowMultipleComponent]
[AddComponentMenu("Controller/控制器状态")] [AddComponentMenu("Controller/控制器状态")]

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@ -4,7 +4,10 @@ using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace UnityEngine.UI
{
[DisallowMultipleComponent] [DisallowMultipleComponent]
[ExecuteAlways]
public class UXGroup : UIBehaviour public class UXGroup : UIBehaviour
{ {
[SerializeField] private bool m_AllowSwitchOff; [SerializeField] private bool m_AllowSwitchOff;
@ -137,3 +140,4 @@ public class UXGroup : UIBehaviour
return -1; return -1;
} }
} }
}

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@ -2,7 +2,7 @@
using AlicizaX.UI.Runtime; using AlicizaX.UI.Runtime;
using UnityEngine; using UnityEngine;
namespace AlicizaX.UI.Extension.UXComponent.Hotkey namespace AlicizaX.UI
{ {
[DisallowMultipleComponent] [DisallowMultipleComponent]
public class HotkeyBindComponent : MonoBehaviour public class HotkeyBindComponent : MonoBehaviour

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@ -1,11 +1,13 @@
#if INPUTSYSTEM_SUPPORT
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace AlicizaX.UI.Extension namespace AlicizaX.UI
{ {
[DisallowMultipleComponent] [DisallowMultipleComponent]
public class UXHotkeyButton : UXButton public class UXHotkeyButton : UXButton
{ {
[SerializeField] internal UnityEngine.InputSystem.InputActionReference _hotKeyRefrence; [SerializeField] internal InputActionReference _hotKeyRefrence;
[SerializeField] internal EHotkeyPressType _hotkeyPressType; [SerializeField] internal EHotkeyPressType _hotkeyPressType;
internal void HotkeyActionTrigger() internal void HotkeyActionTrigger()
@ -17,3 +19,5 @@ namespace AlicizaX.UI.Extension
} }
} }
} }
#endif

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@ -1,10 +1,14 @@
#if INPUTSYSTEM_SUPPORT #if INPUTSYSTEM_SUPPORT
using System;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections; using System.Collections;
using AlicizaX.UI.Extension; using AlicizaX.UI;
using UnityEditor.Callbacks;
namespace AlicizaX.UI
{
internal enum EHotkeyPressType internal enum EHotkeyPressType
{ {
Started, Started,
@ -25,20 +29,18 @@ internal static class UXHotkeyRegisterManager
} }
} }
private static readonly Dictionary<string, List<HotkeyRegistration>> _hotkeyRegistry = private static readonly Dictionary<string, List<HotkeyRegistration>> _hotkeyRegistry = new(32);
new Dictionary<string, List<HotkeyRegistration>>(32);
private static readonly Dictionary<string, (System.Action<InputAction.CallbackContext> handler, InputActionReference action)> _sharedHandlers = private static readonly Dictionary<string, (Action<InputAction.CallbackContext> handler, InputActionReference action)> _sharedHandlers =
new Dictionary<string, (System.Action<InputAction.CallbackContext>, InputActionReference)>(32); new(32);
private static readonly Dictionary<UXHotkeyButton, string> _buttonRegistrations = private static readonly Dictionary<UXHotkeyButton, string> _buttonRegistrations = new(64);
new Dictionary<UXHotkeyButton, string>(64);
#if UNITY_EDITOR #if UNITY_EDITOR
[UnityEditor.Callbacks.DidReloadScripts] [DidReloadScripts]
internal static void ClearHotkeyRegistry() internal static void ClearHotkeyRegistry()
{ {
foreach (var key in _buttonRegistrations.Keys) foreach (var key in _buttonRegistrations.Keys)
@ -76,7 +78,7 @@ internal static class UXHotkeyRegisterManager
if (!_sharedHandlers.ContainsKey(actionId)) if (!_sharedHandlers.ContainsKey(actionId))
{ {
System.Action<InputAction.CallbackContext> handler = ctx => OnHotkeyTriggered(actionId); Action<InputAction.CallbackContext> handler = ctx => OnHotkeyTriggered(actionId);
_sharedHandlers[actionId] = (handler, action); _sharedHandlers[actionId] = (handler, action);
switch (pressType) switch (pressType)
@ -148,6 +150,7 @@ internal static class UXHotkeyRegisterManager
} }
} }
} }
}
public static class UXHotkeyHotkeyExtension public static class UXHotkeyHotkeyExtension
{ {

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@ -2,7 +2,7 @@ using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
namespace AlicizaX.UI.Extension namespace AlicizaX.UI
{ {
public class UXDraggable:MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler public class UXDraggable:MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{ {