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2 Commits
00a7eff5f8
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6f897a7af7
| Author | SHA1 | Date | |
|---|---|---|---|
| 6f897a7af7 | |||
| 52eaadb67d |
@ -33,10 +33,12 @@ namespace UnityEngine.UI
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{
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{
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Holder = holder;
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Holder = holder;
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HierarchyDepth = GetHierarchyDepth(holder.transform);
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HierarchyDepth = GetHierarchyDepth(holder.transform);
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BlocksLowerScopes = FindParentHolder(holder) == null;
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ParentHolder = FindParentHolder(holder);
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BlocksLowerScopes = ParentHolder == null;
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}
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}
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public readonly UIHolderObjectBase Holder;
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public readonly UIHolderObjectBase Holder;
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public readonly UIHolderObjectBase ParentHolder;
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public readonly int HierarchyDepth;
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public readonly int HierarchyDepth;
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public readonly bool BlocksLowerScopes;
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public readonly bool BlocksLowerScopes;
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public readonly Dictionary<string, List<HotkeyRegistration>> RegistrationsByAction = new(StringComparer.Ordinal);
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public readonly Dictionary<string, List<HotkeyRegistration>> RegistrationsByAction = new(StringComparer.Ordinal);
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@ -424,28 +426,30 @@ namespace UnityEngine.UI
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void Dispatch(string actionId, EHotkeyPressType pressType)
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private static void Dispatch(string actionId, EHotkeyPressType pressType)
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{
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{
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HotkeyScope[] leafScopes = GetLeafScopes();
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HotkeyScope leafScope = GetTopLeafScope();
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if (leafScopes.Length == 0)
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if (leafScope == null)
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{
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{
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return;
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return;
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}
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}
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TryDispatchToScopeChain(leafScopes[0], actionId, pressType);
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TryDispatchToScopeChain(leafScope, actionId, pressType);
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}
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}
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private static bool TryDispatchToScopeChain(HotkeyScope leafScope, string actionId, EHotkeyPressType pressType)
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private static bool TryDispatchToScopeChain(HotkeyScope leafScope, string actionId, EHotkeyPressType pressType)
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{
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{
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UIHolderObjectBase currentHolder = leafScope.Holder;
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HotkeyScope current = leafScope;
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while (currentHolder != null)
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while (current != null)
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{
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{
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if (_scopes.TryGetValue(currentHolder, out var scope)
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if (TryGetLatestRegistration(current, actionId, pressType, out var registration))
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&& TryGetLatestRegistration(scope, actionId, pressType, out var registration))
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{
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{
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registration.Trigger?.HotkeyActionTrigger();
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registration.Trigger?.HotkeyActionTrigger();
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return true;
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return true;
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}
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}
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currentHolder = FindParentHolder(currentHolder);
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UIHolderObjectBase parentHolder = current.ParentHolder;
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current = parentHolder != null && _scopes.TryGetValue(parentHolder, out var parentScope)
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? parentScope
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: null;
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}
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}
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return false;
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return false;
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@ -470,7 +474,7 @@ namespace UnityEngine.UI
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return false;
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return false;
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}
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}
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private static HotkeyScope[] GetLeafScopes()
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private static HotkeyScope GetTopLeafScope()
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{
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{
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_leafScopes.Clear();
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_leafScopes.Clear();
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_ancestorHolders.Clear();
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_ancestorHolders.Clear();
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@ -486,11 +490,18 @@ namespace UnityEngine.UI
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continue;
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continue;
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}
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}
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UIHolderObjectBase parentHolder = FindParentHolder(scope.Holder);
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UIHolderObjectBase parentHolder = scope.ParentHolder;
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while (parentHolder != null)
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while (parentHolder != null)
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{
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{
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_ancestorHolders.Add(parentHolder);
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_ancestorHolders.Add(parentHolder);
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parentHolder = FindParentHolder(parentHolder);
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if (_scopes.TryGetValue(parentHolder, out var parentScope))
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{
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parentHolder = parentScope.ParentHolder;
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}
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else
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{
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break;
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}
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}
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}
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}
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}
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@ -506,8 +517,13 @@ namespace UnityEngine.UI
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}
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}
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}
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}
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if (_leafScopes.Count == 0)
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{
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return null;
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}
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_leafScopes.Sort(CompareScopePriority);
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_leafScopes.Sort(CompareScopePriority);
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return _leafScopes.ToArray();
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return _leafScopes[0];
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}
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}
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private static bool IsScopeActive(HotkeyScope scope)
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private static bool IsScopeActive(HotkeyScope scope)
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@ -23,6 +23,9 @@ namespace UnityEngine.UI
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private ulong _activationSerial;
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private ulong _activationSerial;
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private bool _missingEventSystemLogged;
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private bool _missingEventSystemLogged;
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private bool _topScopeDirty = true;
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private bool _suppressionDirty = true;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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private static void Bootstrap()
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private static void Bootstrap()
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{
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{
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@ -101,6 +104,8 @@ namespace UnityEngine.UI
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}
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}
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_scopes.Add(scope);
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_scopes.Add(scope);
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_topScopeDirty = true;
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_suppressionDirty = true;
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}
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}
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internal void UnregisterScope(UXNavigationScope scope)
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internal void UnregisterScope(UXNavigationScope scope)
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@ -117,7 +122,17 @@ namespace UnityEngine.UI
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scope.IsAvailable = false;
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scope.IsAvailable = false;
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scope.SetNavigationSuppressed(false);
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scope.SetNavigationSuppressed(false);
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_scopes.Remove(scope);
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int idx = _scopes.IndexOf(scope);
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if (idx >= 0)
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{
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int last = _scopes.Count - 1;
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_scopes[idx] = _scopes[last];
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_scopes.RemoveAt(last);
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}
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_topScopeDirty = true;
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_suppressionDirty = true;
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}
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}
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internal void MarkDiscoveryDirty()
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internal void MarkDiscoveryDirty()
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@ -138,13 +153,22 @@ namespace UnityEngine.UI
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DiscoverScopes();
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DiscoverScopes();
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}
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}
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if (_topScopeDirty)
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{
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UXNavigationScope newTopScope = FindTopScope();
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UXNavigationScope newTopScope = FindTopScope();
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_topScopeDirty = false;
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if (!ReferenceEquals(_topScope, newTopScope))
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if (!ReferenceEquals(_topScope, newTopScope))
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{
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{
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_topScope = newTopScope;
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_topScope = newTopScope;
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_suppressionDirty = true;
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}
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}
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}
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if (_suppressionDirty)
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{
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ApplyScopeSuppression();
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ApplyScopeSuppression();
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_suppressionDirty = false;
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}
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if (UXInputModeService.CurrentMode == UXInputMode.Gamepad)
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if (UXInputModeService.CurrentMode == UXInputMode.Gamepad)
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{
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{
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@ -237,6 +261,9 @@ namespace UnityEngine.UI
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{
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{
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_scopes[i]?.InvalidateSelectableCache();
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_scopes[i]?.InvalidateSelectableCache();
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}
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}
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_topScopeDirty = true;
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_suppressionDirty = true;
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}
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}
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}
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}
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@ -275,6 +302,8 @@ namespace UnityEngine.UI
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{
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{
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scope.ActivationSerial = ++_activationSerial;
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scope.ActivationSerial = ++_activationSerial;
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}
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}
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_suppressionDirty = true;
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}
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}
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if (!available)
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if (!available)
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@ -304,11 +333,13 @@ namespace UnityEngine.UI
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return false;
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return false;
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}
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}
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return !IsNavigationSkipped(scope.transform)
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return !scope.IsNavigationSkipped
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&& scope.HasAvailableSelectable()
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&& scope.HasAvailableSelectable()
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&& TryGetInteractiveLayerRoot(scope.transform, out _);
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&& TryGetInteractiveLayerRoot(scope.transform, out _);
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}
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}
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// 保留静态方法用于 DiscoverScopes 中对 LayerRoot / Holder 节点的检测
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// 这些节点无 UXNavigationScope,调用频次低(仅在 dirty 时),无需缓存
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private static bool IsNavigationSkipped(Transform current)
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private static bool IsNavigationSkipped(Transform current)
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{
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{
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return current != null && current.GetComponentInParent<UXNavigationSkip>(true) != null;
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return current != null && current.GetComponentInParent<UXNavigationSkip>(true) != null;
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@ -33,6 +33,9 @@ namespace UnityEngine.UI
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private bool _navigationSuppressed;
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private bool _navigationSuppressed;
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private int _cachedHierarchyDepth = -1;
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private int _cachedHierarchyDepth = -1;
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private bool _cachedIsSkipped;
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private bool _isSkippedCacheValid;
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internal ulong ActivationSerial { get; set; }
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internal ulong ActivationSerial { get; set; }
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internal bool IsAvailable { get; set; }
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internal bool IsAvailable { get; set; }
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internal bool WasAvailable { get; set; }
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internal bool WasAvailable { get; set; }
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@ -47,6 +50,19 @@ namespace UnityEngine.UI
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public bool RequireSelectionWhenGamepad => _requireSelectionWhenGamepad;
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public bool RequireSelectionWhenGamepad => _requireSelectionWhenGamepad;
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public bool BlockLowerScopes => _blockLowerScopes;
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public bool BlockLowerScopes => _blockLowerScopes;
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internal bool IsNavigationSkipped
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{
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get
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{
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if (!_isSkippedCacheValid)
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{
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_cachedIsSkipped = GetComponentInParent<UXNavigationSkip>(true) != null;
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_isSkippedCacheValid = true;
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}
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return _cachedIsSkipped;
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}
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}
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internal Canvas Canvas
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internal Canvas Canvas
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{
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{
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get
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get
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@ -108,6 +124,7 @@ namespace UnityEngine.UI
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_cachedCanvas = null;
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_cachedCanvas = null;
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_cachedHolder = null;
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_cachedHolder = null;
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_cachedHierarchyDepth = -1;
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_cachedHierarchyDepth = -1;
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_isSkippedCacheValid = false;
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}
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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@ -219,12 +236,12 @@ namespace UnityEngine.UI
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internal void SetNavigationSuppressed(bool suppressed)
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internal void SetNavigationSuppressed(bool suppressed)
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{
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{
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RefreshSelectableCache();
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if (_navigationSuppressed == suppressed)
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if (_navigationSuppressed == suppressed)
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{
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{
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return;
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return;
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}
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}
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RefreshSelectableCache();
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_navigationSuppressed = suppressed;
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_navigationSuppressed = suppressed;
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for (int i = 0; i < _cachedSelectables.Count; i++)
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for (int i = 0; i < _cachedSelectables.Count; i++)
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{
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{
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@ -281,11 +298,11 @@ namespace UnityEngine.UI
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}
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}
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_removeBuffer.Clear();
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_removeBuffer.Clear();
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foreach (var pair in _baselineNavigation)
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foreach (Selectable key in _baselineNavigation.Keys)
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{
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{
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if (!_cachedSelectableSet.Contains(pair.Key))
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if (!_cachedSelectableSet.Contains(key))
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{
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{
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_removeBuffer.Add(pair.Key);
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_removeBuffer.Add(key);
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}
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}
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}
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}
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Loading…
Reference in New Issue
Block a user