using System; using System.Collections.Generic; using AlicizaX; using AlicizaX.UI.Extension; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; using AudioType = AlicizaX.Audio.Runtime.AudioType; [Serializable] public enum ButtonModeType { Normal, Toggle } [System.Serializable] public class TransitionData { public Graphic targetGraphic; public Selectable.Transition transition = Selectable.Transition.ColorTint; public ColorBlock colors; public SpriteState spriteState; public AnimationTriggers animationTriggers = new AnimationTriggers(); } internal enum SelectionState { Normal, Highlighted, Pressed, Selected, Disabled, } [DisallowMultipleComponent] public class UXButton : UIBehaviour, IButton, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler { [SerializeField] private bool m_Interactable = true; [SerializeField] private ButtonModeType m_Mode; [SerializeField] private Button.ButtonClickedEvent m_OnClick = new Button.ButtonClickedEvent(); [SerializeField] private TransitionData m_TransitionData = new TransitionData(); [SerializeField] private List m_ChildTransitions = new List(); [SerializeField] private UXGroup m_UXGroup; [SerializeField] private AudioClip hoverAudioClip; [SerializeField] private AudioClip clickAudioClip; [SerializeField] private SelectionState m_SelectionState = SelectionState.Normal; private bool m_DownAndExistUI; private bool m_IsDown; private bool m_IsTogSelected; private Animator _animator; internal Animator animator { get { _animator = _animator ?? GetComponent(); return _animator; } } public bool IsSelected { get { return m_IsTogSelected; } internal set { m_IsTogSelected = value; onValueChanged?.Invoke(m_IsTogSelected); m_SelectionState = m_IsTogSelected ? SelectionState.Selected : SelectionState.Normal; UpdateVisualState(m_SelectionState, false); } } public Button.ButtonClickedEvent onClick { get { return m_OnClick; } set { m_OnClick = value; } } [SerializeField] private UnityEvent m_OnValueChanged = new UnityEvent(); public UnityEvent onValueChanged { get { return m_OnValueChanged; } set { m_OnValueChanged = value; } } protected override void Awake() { base.Awake(); if (m_Mode == ButtonModeType.Toggle) { onValueChanged?.Invoke(IsSelected); } UpdateVisualState(m_SelectionState, true); } void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { if (!m_Interactable) return; if (eventData.button != PointerEventData.InputButton.Left) return; m_IsDown = true; m_SelectionState = SelectionState.Pressed; UpdateVisualState(m_SelectionState, false); } void IPointerUpHandler.OnPointerUp(PointerEventData eventData) { if (!m_Interactable) return; m_IsDown = false; if (!m_IsTogSelected) { m_SelectionState = m_DownAndExistUI ? SelectionState.Normal : SelectionState.Highlighted; UpdateVisualState(m_SelectionState, false); } else { m_SelectionState = SelectionState.Selected; UpdateVisualState(m_SelectionState, false); } } void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) { if (!m_Interactable || CantTouch()) return; m_SelectionState = SelectionState.Highlighted; m_DownAndExistUI = false; if (m_IsDown) return; UpdateVisualState(m_SelectionState, false); PlayButtonSound(hoverAudioClip); } void IPointerExitHandler.OnPointerExit(PointerEventData eventData) { if (!m_Interactable) return; if (m_IsDown) { m_DownAndExistUI = true; return; } if (CantTouch()) { return; } m_SelectionState = SelectionState.Normal; UpdateVisualState(m_SelectionState, false); } private bool CantTouch() { return m_Mode == ButtonModeType.Toggle && m_IsTogSelected; } public void SetSelect(bool state, bool boardEvent = false) { if (m_Mode != ButtonModeType.Toggle) return; m_IsTogSelected = state; if (boardEvent) onValueChanged?.Invoke(m_IsTogSelected); m_SelectionState = m_IsTogSelected ? SelectionState.Selected : SelectionState.Normal; UpdateVisualState(m_SelectionState, false); } private void ProcessClick() { if (m_Mode == ButtonModeType.Normal) { UISystemProfilerApi.AddMarker("Button.onClick", this); onClick?.Invoke(); } else { if (m_UXGroup) { m_UXGroup.NotifyButtonClicked(this); return; } IsSelected = !IsSelected; } } private void UpdateVisualState(SelectionState state, bool instant) { ProcessTransitionData(m_TransitionData, state, instant); foreach (var transition in m_ChildTransitions) { ProcessTransitionData(transition, state, instant); } } private void ProcessTransitionData(TransitionData transition, SelectionState state, bool instant) { if (transition.targetGraphic == null) return; Color tintColor; Sprite transitionSprite; string triggerName; switch (state) { case SelectionState.Normal: tintColor = transition.colors.normalColor; transitionSprite = null; triggerName = transition.animationTriggers.normalTrigger; break; case SelectionState.Highlighted: tintColor = transition.colors.highlightedColor; transitionSprite = transition.spriteState.highlightedSprite; triggerName = transition.animationTriggers.highlightedTrigger; break; case SelectionState.Pressed: tintColor = transition.colors.pressedColor; transitionSprite = transition.spriteState.pressedSprite; triggerName = transition.animationTriggers.pressedTrigger; break; case SelectionState.Selected: tintColor = transition.colors.selectedColor; transitionSprite = transition.spriteState.selectedSprite; triggerName = transition.animationTriggers.selectedTrigger; break; case SelectionState.Disabled: tintColor = transition.colors.disabledColor; transitionSprite = transition.spriteState.disabledSprite; triggerName = transition.animationTriggers.disabledTrigger; break; default: tintColor = Color.black; transitionSprite = null; triggerName = string.Empty; break; } switch (transition.transition) { case Selectable.Transition.ColorTint: StartColorTween(transition, tintColor * transition.colors.colorMultiplier, instant); break; case Selectable.Transition.SpriteSwap: DoSpriteSwap(transition, transitionSprite); break; case Selectable.Transition.Animation: TriggerAnimation(transition.animationTriggers, triggerName); break; } } protected void StartColorTween(TransitionData transitionData, Color targetColor, bool instant) { if (Application.isPlaying) { transitionData.targetGraphic.CrossFadeColor(targetColor, instant ? 0f : transitionData.colors.fadeDuration, true, true); } else { transitionData.targetGraphic.canvasRenderer.SetColor(targetColor); } } protected void DoSpriteSwap(TransitionData transitionData, Sprite newSprite) { if (transitionData.targetGraphic is Image image) { image.overrideSprite = newSprite; } else if (transitionData.targetGraphic != null) { Log.Error($"Target Graphic must be Image for SpriteSwap. Object: {transitionData.targetGraphic.name}"); } } void TriggerAnimation(AnimationTriggers animationTriggers, string triggername) { if (animator == null || !animator.isActiveAndEnabled || !animator.hasBoundPlayables || string.IsNullOrEmpty(triggername)) return; animator.ResetTrigger(animationTriggers.normalTrigger); animator.ResetTrigger(animationTriggers.highlightedTrigger); animator.ResetTrigger(animationTriggers.pressedTrigger); animator.ResetTrigger(animationTriggers.selectedTrigger); animator.ResetTrigger(animationTriggers.disabledTrigger); animator.SetTrigger(triggername); } protected void PlayButtonSound(AudioClip clip) { GameApp.Audio?.Play(AudioType.UISound, clip, false, GameApp.Audio.UISoundVolume); } public void OnPointerClick(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) return; PlayButtonSound(clickAudioClip); ProcessClick(); } }