#if INPUTSYSTEM_SUPPORT using AlicizaX.UI.Runtime; using UnityEngine.InputSystem; namespace UnityEngine.UI { public interface IHotkeyTrigger { InputActionReference HotkeyAction { get; } EHotkeyPressType HotkeyPressType { get; } UIHolderObjectBase HotkeyHolder { get; } void HotkeyActionTrigger(); } } #endif