using UnityEngine; namespace AlicizaX.UI.Extension { [DisallowMultipleComponent] public class UXHotkeyButton : UXButton { [SerializeField] internal UnityEngine.InputSystem.InputActionReference _hotKeyRefrence; [SerializeField] internal EHotkeyPressType _hotkeyPressType; internal void HotkeyActionTrigger() { if (Interactable) { OnSubmit(null); } } } }