using UnityEditor; namespace UnityEngine.UI { [CustomEditor(typeof(UXTextMeshPro), true)] [CanEditMultipleObjects] internal class UXTextMeshProEditor : TMPro.EditorUtilities.TMP_EditorPanelUI { private SerializedProperty text; private SerializedProperty localizationID; protected override void OnEnable() { text = serializedObject.FindProperty("m_text"); localizationID = serializedObject.FindProperty("m_localizationID"); base.OnEnable(); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(localizationID); serializedObject.ApplyModifiedProperties(); base.OnInspectorGUI(); } } }