#if INPUTSYSTEM_SUPPORT using UnityEngine; using UnityEngine.InputSystem; namespace AlicizaX.UI { [DisallowMultipleComponent] public class UXHotkeyButton : UXButton { [SerializeField] internal InputActionReference _hotKeyRefrence; [SerializeField] internal EHotkeyPressType _hotkeyPressType; public InputActionReference HotKeyRefrence { get { return _hotKeyRefrence; } } internal void HotkeyActionTrigger() { if (Interactable) { OnSubmit(null); } } } } #endif