#if TEXTMESHPRO_SUPPORT
using TMPro;
namespace UnityEngine.UI
{
public class UXTextMeshPro : TextMeshProUGUI
{
[SerializeField] private int m_localizationID;
[SerializeField] private string m_localizationKey = "";
protected override void Start()
{
base.Start();
if (!Application.isPlaying) return;
ChangeLanguage();
}
protected void ChangeLanguage()
{
if (!string.IsNullOrEmpty(m_localizationKey) && !"None".Equals(m_localizationKey) && UXComponentExtensionsHelper.LocalizationHelper != null)
{
text = UXComponentExtensionsHelper.LocalizationHelper.GetString(m_localizationKey);
}
}
///
/// 重新动态设置多语言
///
///
public void SetLocalization(string localizationID)
{
m_localizationKey = localizationID;
ChangeLanguage();
}
}
}
#endif