using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace AlicizaX.UI.Extension.UXComponent { public class TestUI : UXSelectable { private float maxSliderValue; private float minSliderValue; [SerializeField] private Slider _slider; private float sliderRange; [SerializeField] private float SLIDERSTEP = 100.0f; //used to protected override void Awake() { base.Awake(); maxSliderValue = _slider.maxValue; minSliderValue = _slider.minValue; sliderRange = maxSliderValue - minSliderValue; } public override void OnMove(AxisEventData eventData) { if (eventData.moveDir == MoveDirection.Left || eventData.moveDir == MoveDirection.Right) { float sliderChange = eventData.moveDir == MoveDirection.Right ? 1 * (sliderRange / SLIDERSTEP) : -1 * (sliderRange / SLIDERSTEP); float tempValue = _slider.value + sliderChange; _slider.value = Mathf.Clamp(tempValue, minSliderValue, maxSliderValue); Debug.Log(_slider.value ); } } } }