using UnityEngine.EventSystems; using UnityEngine.UI; namespace AlicizaX.UI { public sealed class RecyclerItemSelectable : Selectable { protected override void Awake() { base.Awake(); transition = Transition.None; Navigation disabledNavigation = navigation; disabledNavigation.mode = Navigation.Mode.None; navigation = disabledNavigation; #if !UX_NAVIGATION interactable = false; enabled = false; #endif } public override void OnMove(AxisEventData eventData) { } } }