using System; using UnityEngine.EventSystems; using UnityEngine.InputSystem; namespace UnityEngine.UI { [DisallowMultipleComponent] public sealed class HotkeyComponent : MonoBehaviour, IHotkeyTrigger { [SerializeField] private Component _component; [SerializeField] private InputActionReference _hotkeyAction; [SerializeField] private EHotkeyPressType _hotkeyPressType; public InputActionReference HotkeyAction { get => _hotkeyAction; set => _hotkeyAction = value; } EHotkeyPressType IHotkeyTrigger.HotkeyPressType { get => _hotkeyPressType; set => _hotkeyPressType = value; } void IHotkeyTrigger.HotkeyActionTrigger() { } } }