using System; using UnityEngine; namespace AlicizaX.UI { public abstract class ControllerStateBase { public abstract void Init(UXControllerStateRecorder recorder); public abstract void Execute(UXControllerStateRecorder recorder, int entryIndex, int selectionIndex); public abstract bool Valid(UXControllerStateRecorder recorder); } [AttributeUsage(AttributeTargets.Class)] public class ControlerStateNameAttribute : Attribute { public string StateName; public ControlerStateNameAttribute(string stateName) { StateName = stateName; } } [AttributeUsage(AttributeTargets.Class)] public class ControlerStateAttachTypeAttribute : Attribute { public bool Repeat; public ControlerStateAttachTypeAttribute(bool repeat) { Repeat = repeat; } } }