using UnityEngine; public static class UXComponentExtensionsHelper { internal static IUXLocalizationHelper LocalizationHelper; internal static IUXAudioHelper AudioHelper; public static void SetLocalizationHelper(IUXLocalizationHelper helper) { LocalizationHelper = helper; } public static void SetAudioHelper(IUXAudioHelper helper) { AudioHelper = helper; } } public interface IUXLocalizationHelper { public string GetString(string key); } public interface IUXAudioHelper { void PlayAudio(AudioClip clip); void PlayAudio(string clipName); }