using UnityEngine; namespace AlicizaX.UI { public interface ILayoutManager { void UpdateLayout(); void Layout(ViewHolder viewHolder, int index); void SetContentSize(); Vector2 CalculateContentSize(); Vector2 CalculatePosition(int index); Vector2 CalculateContentOffset(); Vector2 CalculateViewportOffset(); int GetStartIndex(); int GetEndIndex(); float IndexToPosition(int index); int PositionToIndex(float position); void DoItemAnimation(); bool IsFullVisibleStart(int index); bool IsFullInvisibleStart(int index); bool IsFullVisibleEnd(int index); bool IsFullInvisibleEnd(int index); bool IsVisible(int index); } }