com.alicizax.unity.ui.exten.../Runtime/RecyclerView/Layout/PageLayoutManager.cs
2025-05-30 10:32:08 +08:00

88 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace AlicizaX.UI.RecyclerView
{
public class PageLayoutManager : LinearLayoutManager
{
[SerializeField]
private float minScale;
public PageLayoutManager()
{
}
public override Vector2 CalculateContentSize()
{
Vector2 size = viewProvider.CalculateViewSize(0);
lineHeight = direction == Direction.Vertical ? size.y : size.x;
int index = adapter.GetItemCount();
float position;
if (direction == Direction.Vertical)
{
position = index * (lineHeight + spacing.y) - spacing.y;
position += viewportSize.y - lineHeight;
return new Vector2(contentSize.x, position + padding.y * 2);
}
position = index * (lineHeight + spacing.x) - spacing.x;
position += viewportSize.x - lineHeight;
return new Vector2(position + padding.x * 2, contentSize.y);
}
public override Vector2 CalculatePosition(int index)
{
float position;
if (direction == Direction.Vertical)
{
position = index * (lineHeight + spacing.y) - ScrollPosition;
return new Vector2(0, position + padding.y);
}
position = index * (lineHeight + spacing.x) - ScrollPosition;
return new Vector2(position + padding.x, 0);
}
public override Vector2 CalculateContentOffset()
{
return Vector2.zero;
}
public override Vector2 CalculateViewportOffset()
{
return Vector2.zero;
}
protected override float GetOffset()
{
float offset = direction == Direction.Vertical ? viewportSize.y - lineHeight : viewportSize.x - lineHeight;
return offset / 2;
}
public override int PositionToIndex(float position)
{
float len = direction == Direction.Vertical ? lineHeight + spacing.y : lineHeight + spacing.x;
float pos = IndexToPosition(recyclerView.CurrentIndex);
// 根据是前划还是后划,来加减偏移量
int index = position > pos ? Mathf.RoundToInt(position / len + 0.25f) : Mathf.RoundToInt(position / len - 0.25f);
return index;
}
public override void DoItemAnimation()
{
List<ViewHolder> viewHolders = viewProvider.ViewHolders;
for (int i = 0; i < viewHolders.Count; i++)
{
float viewPos = direction == Direction.Vertical ? -viewHolders[i].RectTransform.anchoredPosition.y : viewHolders[i].RectTransform.anchoredPosition.x;
float scale = 1 - Mathf.Min(Mathf.Abs(viewPos) * 0.0006f, 1f);
scale = Mathf.Max(scale, minScale);
viewHolders[i].RectTransform.localScale = Vector3.one * scale;
}
}
}
}