271 lines
9.4 KiB
C#
271 lines
9.4 KiB
C#
using System.Collections.Generic;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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namespace UnityEditor.UI
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{
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[CustomEditor(typeof(UXGroup))]
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public class UXGroupInspector : Editor
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{
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private SerializedProperty m_Toggles;
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private SerializedProperty m_AllowSwitchOff;
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private SerializedProperty m_DefaultToggle;
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private UXGroup _target;
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private ReorderableList _reorderableList;
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private void OnEnable()
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{
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_target = (UXGroup)target;
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m_Toggles = serializedObject.FindProperty("m_Toggles");
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m_AllowSwitchOff = serializedObject.FindProperty("m_AllowSwitchOff");
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m_DefaultToggle = serializedObject.FindProperty("m_DefaultToggle");
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_reorderableList = new ReorderableList(serializedObject, m_Toggles, true, true, true, true)
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{
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drawHeaderCallback = DrawHeader,
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drawElementCallback = DrawElement,
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onRemoveCallback = OnRemoveList,
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onChangedCallback = OnChanged,
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displayAdd = false,
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};
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_AllowSwitchOff);
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// Default selector: only show toggles that are currently in the group's m_Toggles list
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DrawDefaultToggleSelector();
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bool isPlaying = Application.isPlaying || EditorApplication.isPlaying;
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_reorderableList.draggable = !isPlaying;
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_reorderableList.displayAdd = !isPlaying;
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_reorderableList.displayRemove = !isPlaying;
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bool prevEnabled = GUI.enabled;
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if (isPlaying) GUI.enabled = false;
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_reorderableList.DoLayoutList();
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GUI.enabled = prevEnabled;
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serializedObject.ApplyModifiedProperties();
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// 在编辑器下尽量实时同步状态
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if (!Application.isPlaying)
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{
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// 保证序列化数据写入后同步 group 状态
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_target.EnsureValidState();
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}
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}
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private void DrawDefaultToggleSelector()
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{
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// Build a list of current toggles (non-null)
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List<UXToggle> toggles = new List<UXToggle>();
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for (int i = 0; i < m_Toggles.arraySize; i++)
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{
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var elem = m_Toggles.GetArrayElementAtIndex(i);
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var t = elem.objectReferenceValue as UXToggle;
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if (t != null)
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toggles.Add(t);
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}
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// Prepare options array with a "None" entry
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string[] options = new string[toggles.Count + 1];
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options[0] = "<None>";
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for (int i = 0; i < toggles.Count; i++)
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{
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options[i + 1] = string.Format("[{0}] {1}", i, toggles[i] != null ? toggles[i].name : "Null");
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}
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// Determine current index
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UXToggle currentDefault = m_DefaultToggle.objectReferenceValue as UXToggle;
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int currentIndex = 0;
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if (currentDefault != null)
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{
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int found = toggles.IndexOf(currentDefault);
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if (found >= 0)
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currentIndex = found + 1; // +1 because 0 is <None>
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else
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{
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// Current default is not in the list -> clear it
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m_DefaultToggle.objectReferenceValue = null;
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serializedObject.ApplyModifiedProperties();
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currentIndex = 0;
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}
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}
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EditorGUI.BeginChangeCheck();
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int newIndex = EditorGUILayout.Popup("Default Toggle", currentIndex, options);
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if (EditorGUI.EndChangeCheck())
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{
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UXToggle newDefault = null;
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if (newIndex > 0)
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newDefault = toggles[newIndex - 1];
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m_DefaultToggle.objectReferenceValue = newDefault;
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serializedObject.ApplyModifiedProperties();
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// 如果选择了一个非空默认项,则在 allowSwitchOff == false 时将其设为选中状态(并通知组)
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if (newDefault != null)
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{
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// 确保该 toggle 在 group 中(理论上应该如此)
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if (!_target.ContainsToggle(newDefault))
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{
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_target.RegisterToggle(newDefault);
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}
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if (!_target.allowSwitchOff)
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{
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// 通过 SerializedObject 修改 UXToggle 的 m_IsOn,避免触发不必要的回调
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SerializedObject so = new SerializedObject(newDefault);
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var isOnProp = so.FindProperty("m_IsOn");
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isOnProp.boolValue = true;
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so.ApplyModifiedProperties();
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// 通知组同步其余项
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_target.NotifyToggleOn(newDefault);
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}
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}
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else
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{
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// 选择 None:不自动切换状态。但如果组不允许 all-off,则会在 EnsureValidState 中被处理
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}
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}
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}
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private void DrawHeader(Rect rect)
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{
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EditorGUI.LabelField(rect, "Toggles", EditorStyles.boldLabel);
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}
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// 记录旧的引用用于侦测变化
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private UXToggle previousRef;
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private void DrawElement(Rect rect, int index, bool isActive, bool isFocused)
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{
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SerializedProperty element = m_Toggles.GetArrayElementAtIndex(index);
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rect.y += 2;
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Rect fieldRect = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight);
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UXToggle oldButton = element.objectReferenceValue as UXToggle;
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string label = $"[{index}] {(oldButton != null ? oldButton.name : "Null")}";
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EditorGUI.BeginChangeCheck();
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var newRef = EditorGUI.ObjectField(fieldRect, label, oldButton, typeof(UXToggle), true) as UXToggle;
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if (EditorGUI.EndChangeCheck())
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{
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// 先处理 Remove(旧值存在且不同)
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if (oldButton != null && oldButton != newRef)
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{
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OnRemove(oldButton);
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}
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// 再处理 Add(新值非空)
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if (newRef != null && oldButton != newRef)
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{
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OnAdd(newRef);
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}
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// 最后把引用写回去
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element.objectReferenceValue = newRef;
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serializedObject.ApplyModifiedProperties();
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}
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}
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private void OnAddList(ReorderableList list)
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{
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int newIndex = m_Toggles.arraySize;
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m_Toggles.arraySize++;
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serializedObject.ApplyModifiedProperties();
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var newElem = m_Toggles.GetArrayElementAtIndex(newIndex);
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newElem.objectReferenceValue = null;
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serializedObject.ApplyModifiedProperties();
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}
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private void OnRemoveList(ReorderableList list)
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{
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if (list.index < 0 || list.index >= m_Toggles.arraySize)
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return;
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var oldButton = m_Toggles.GetArrayElementAtIndex(list.index).objectReferenceValue as UXToggle;
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if (oldButton)
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{
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OnRemove(oldButton);
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}
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m_Toggles.DeleteArrayElementAtIndex(list.index);
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serializedObject.ApplyModifiedProperties();
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}
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private void OnChanged(ReorderableList list)
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{
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serializedObject.ApplyModifiedProperties();
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// 编辑器变动后同步 group 状态和默认项
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if (!Application.isPlaying)
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_target.EnsureValidState();
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}
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// ========================
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// 自动调用的新增方法
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// ========================
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private void OnAdd(UXToggle toggle)
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{
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if (toggle == null)
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return;
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SerializedObject so = new SerializedObject(toggle);
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var groupProp = so.FindProperty("m_Group");
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groupProp.objectReferenceValue = target;
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so.ApplyModifiedProperties();
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UXGroup group = (UXGroup)target;
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group.RegisterToggle(toggle);
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// 添加后尽量同步组状态(处理默认项或冲突)
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if (!Application.isPlaying)
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group.EnsureValidState();
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}
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private void OnRemove(UXToggle toggle)
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{
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if (toggle == null)
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return;
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SerializedObject so = new SerializedObject(toggle);
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var groupProp = so.FindProperty("m_Group");
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UXGroup group = groupProp.objectReferenceValue as UXGroup;
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if (group != null)
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group.UnregisterToggle(toggle);
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groupProp.objectReferenceValue = null;
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so.ApplyModifiedProperties();
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// 如果移除的正好是默认项,则清空默认选项
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if (m_DefaultToggle != null && m_DefaultToggle.objectReferenceValue == toggle)
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{
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m_DefaultToggle.objectReferenceValue = null;
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serializedObject.ApplyModifiedProperties();
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}
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if (!Application.isPlaying && _target != null)
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_target.EnsureValidState();
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}
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}
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}
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