com.alicizax.unity.ui.exten.../Runtime/RecyclerView/ObjectPool/UnityGameObjectFactory.cs
2025-05-28 19:37:38 +08:00

40 lines
924 B
C#

namespace SimpleObjectPool
{
using UnityEngine;
internal class UnityGameObjectFactory : IObjectFactory<GameObject>
{
protected GameObject template;
protected Transform parent;
public UnityGameObjectFactory(GameObject template, Transform parent)
{
this.template = template;
this.parent = parent;
}
public virtual GameObject Create()
{
return Object.Instantiate(template, parent);
}
public virtual void Reset(GameObject obj)
{
obj.SetActive(false);
obj.transform.position = Vector3.zero;
obj.transform.rotation = Quaternion.identity;
}
public virtual void Destroy(GameObject obj)
{
Object.Destroy(obj);
}
public virtual bool Validate(GameObject obj)
{
return true;
}
}
}