com.alicizax.unity.ui.exten.../Editor/MenuExtension/MenuExtension.cs
2025-04-02 21:25:09 +08:00

26 lines
981 B
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
namespace AlicizaX.UI.Extension.Editor
{
internal static class MenuExtension
{
[MenuItem("GameObject/UI/UXTextMeshPro", false, -1)]
static void CreateUXTextMeshProUX()
{
GameObject selectionObject = Selection.activeGameObject;
var gameObject = new GameObject("UXTextMeshPro", typeof(UXTextMeshPro));
gameObject.transform.SetParent(selectionObject.transform);
var rectTransform = gameObject.GetComponent<RectTransform>();
var uxTextMeshPro = gameObject.GetComponent<UXTextMeshPro>();
uxTextMeshPro.text="UXTextMeshPro";
rectTransform.anchoredPosition = Vector2.zero;
rectTransform.localPosition = Vector3.zero;
rectTransform.pivot = new Vector2(0.5f, 0.5f);
rectTransform.localScale = Vector3.one;
Selection.activeGameObject = gameObject;
}
}
}