74 lines
3.0 KiB
C#
74 lines
3.0 KiB
C#
using System;
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using System.Reflection;
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using TMPro.EditorUtilities;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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public class UXUIEditor : Editor
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{
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static object InvokeMethod(Type type, string methodName, object[] parameters = null)
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{
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if (parameters == null)
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{
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return type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static).Invoke(null, null);
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}
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Type[] types = new Type[parameters.Length];
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for (int i = 0; i < parameters.Length; i++)
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{
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types[i] = parameters[i].GetType();
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}
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return type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null, types, null).Invoke(null, parameters);
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}
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[MenuItem("GameObject/UI/UXImage")]
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public static void CreateUXImage(MenuCommand menuCommand)
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{
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Type MenuOptionsType = typeof(UnityEditor.UI.ImageEditor).Assembly.GetType("UnityEditor.UI.MenuOptions");
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InvokeMethod(MenuOptionsType, "AddImage", new object[] { menuCommand });
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GameObject obj = Selection.activeGameObject;
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obj.name = "UXImage";
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DestroyImmediate(obj.GetComponent<Image>());
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var image = obj.AddComponent<UXImage>();
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image.material = AssetDatabase.LoadAssetAtPath<Material>(UXGUIConfig.UIDefaultMatPath);
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}
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[MenuItem("GameObject/UI/UXTextMeshPro")]
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private static void CreateUXTextMeshPro(MenuCommand menuCommand)
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{
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Type MenuOptionsType = typeof(UnityEditor.UI.ImageEditor).Assembly.GetType("UnityEditor.UI.MenuOptions");
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InvokeMethod(MenuOptionsType, "AddText", new object[] { menuCommand });
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GameObject obj = Selection.activeGameObject;
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obj.name = "UXTextMeshPro";
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DestroyImmediate(obj.GetComponent<Text>());
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obj.AddComponent<UXTextMeshPro>();
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}
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[MenuItem("GameObject/UI/UXButton")]
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public static void CreateUXButton(MenuCommand menuCommand)
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{
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Type MenuOptionsType = typeof(TMPro.EditorUtilities.TMPro_CreateObjectMenu).Assembly.GetType("TMPro.EditorUtilities.TMPro_CreateObjectMenu");
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InvokeMethod(MenuOptionsType, "AddButton", new object[] { menuCommand });
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GameObject obj = Selection.activeGameObject;
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obj.name = "UXButton";
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DestroyImmediate(obj.GetComponent<Button>());
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obj.AddComponent<UXButton>();
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}
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[MenuItem("GameObject/UI/UXScrollView")]
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private static void CreateUxRecyclerView()
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{
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GameObject selectionObject = Selection.activeGameObject;
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if (selectionObject == null) return;
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const string prefabPath = "Packages/com.alicizax.unity.ui.extension/Editor/RecyclerView/Res/ScrollView.prefab";
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GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
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GameObject instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab, selectionObject.transform);
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PrefabUtility.UnpackPrefabInstance(instance, PrefabUnpackMode.Completely, InteractionMode.UserAction);
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Selection.activeGameObject = instance;
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}
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}
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