com.alicizax.unity.ui.exten.../Runtime/UXComponent/UXUIAnimation.cs
2025-09-25 19:26:15 +08:00

65 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using AlicizaX.UI.Runtime;
using Sirenix.OdinInspector;
using UnityEngine;
namespace AlicizaX.UI.Extension.UXComponent
{
[RequireComponent(typeof(AnimationFlow.Runtime.AnimationFlow))]
public class UXUIAnimation : MonoBehaviour
{
[ReadOnly] [SerializeField] private AnimationFlow.Runtime.AnimationFlow animationFlow;
[LabelText("显示动画")] [BoxGroup("基础设置", true)] [ValueDropdown("GetAllAnimationClips", ExpandAllMenuItems = true)] [SerializeField]
private string ShowAnimationName;
[LabelText("关闭动画")] [BoxGroup("基础设置", true)] [ValueDropdown("GetAllAnimationClips", ExpandAllMenuItems = true)] [SerializeField]
private string HideAnimationName;
private UIHolderObjectBase _holderObjectBase;
#if UNITY_EDITOR
public List<string> GetAllAnimationClips
{
get
{
if (animationFlow == null)
{
animationFlow = GetComponent<AnimationFlow.Runtime.AnimationFlow>();
}
return animationFlow.GetAllAnimationClips;
}
}
#endif
private void OnValidate()
{
animationFlow = GetComponent<AnimationFlow.Runtime.AnimationFlow>();
}
private void Awake()
{
_holderObjectBase = GetComponent<UIHolderObjectBase>();
_holderObjectBase.OnWindowShowEvent += ShowAnimation;
_holderObjectBase.OnWindowClosedEvent += CloseAnimation;
}
private void OnDestroy()
{
_holderObjectBase.OnWindowShowEvent -= ShowAnimation;
_holderObjectBase.OnWindowClosedEvent -= CloseAnimation;
}
internal void ShowAnimation()
{
animationFlow.Play(ShowAnimationName);
}
internal void CloseAnimation()
{
animationFlow.Play(HideAnimationName);
}
}
}