com.alicizax.unity.ui.exten.../Runtime/RecyclerView/Layout/GridLayoutManager.cs
陈思海 dc8c840d69 RecyclerView 大优化
优化RecycleView 渲染架构
优化RecyclerView 渲染性能 增加 缓存 异步
增加Navagation导航锚点相关
2026-03-31 15:18:50 +08:00

179 lines
5.4 KiB
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace AlicizaX.UI
{
[System.Serializable]
public class GridLayoutManager : LayoutManager
{
private Vector2 cellSize;
[FormerlySerializedAs("cellCounnt")]
[SerializeField] private int cellCount = 1;
public GridLayoutManager()
{
unit = cellCount;
}
public override Vector2 CalculateContentSize()
{
int itemCount = adapter != null ? adapter.GetItemCount() : 0;
if (itemCount <= 0)
{
cellSize = Vector2.zero;
return direction == Direction.Vertical
? new Vector2(contentSize.x, padding.y * 2)
: new Vector2(padding.x * 2, contentSize.y);
}
cellSize = viewProvider.CalculateViewSize(0);
int row = Mathf.CeilToInt(itemCount / (float)unit);
float len;
if (direction == Direction.Vertical)
{
len = row * (cellSize.y + spacing.y) - spacing.y;
return new Vector2(contentSize.x, len + padding.y * 2);
}
len = row * (cellSize.x + spacing.x) - spacing.x;
return new Vector2(len, contentSize.y + padding.x * 2);
}
public override Vector2 CalculatePosition(int index)
{
int row = index / unit;
int column = index % unit;
float x, y;
if (direction == Direction.Vertical)
{
x = column * (cellSize.x + spacing.x);
y = row * (cellSize.y + spacing.y) - ScrollPosition;
}
else
{
x = row * (cellSize.x + spacing.x) - ScrollPosition;
y = column * (cellSize.y + spacing.y);
}
return new Vector2(x + padding.x, y + padding.y);
}
public override Vector2 CalculateContentOffset()
{
if (cellSize == Vector2.zero)
{
return Vector2.zero;
}
float width, height;
if (alignment == Alignment.Center)
{
width = Mathf.Min(contentSize.x, viewportSize.x);
height = Mathf.Min(contentSize.y, viewportSize.y);
}
else
{
width = viewportSize.x;
height = viewportSize.y;
}
return new Vector2((width - cellSize.x) / 2, (height - cellSize.y) / 2);
}
public override Vector2 CalculateViewportOffset()
{
if (cellSize == Vector2.zero)
{
return Vector2.zero;
}
float width, height;
if (alignment == Alignment.Center)
{
width = Mathf.Min(contentSize.x, viewportSize.x);
height = Mathf.Min(contentSize.y, viewportSize.y);
}
else
{
width = viewportSize.x;
height = viewportSize.y;
}
return new Vector2((width - cellSize.x) / 2, (height - cellSize.y) / 2);
}
public override int GetStartIndex()
{
if (adapter == null || adapter.GetItemCount() <= 0)
{
return 0;
}
float len = direction == Direction.Vertical ? cellSize.y + spacing.y : cellSize.x + spacing.x;
if (len <= 0f)
{
return 0;
}
int index = Mathf.FloorToInt(ScrollPosition / len) * unit;
return Mathf.Max(0, index);
}
public override int GetEndIndex()
{
if (adapter == null || adapter.GetItemCount() <= 0)
{
return -1;
}
float viewLength = direction == Direction.Vertical ? viewportSize.y : viewportSize.x;
float len = direction == Direction.Vertical ? cellSize.y + spacing.y : cellSize.x + spacing.x;
if (len <= 0f)
{
return adapter.GetItemCount() - 1;
}
int index = Mathf.FloorToInt((ScrollPosition + viewLength) / len) * unit;
return Mathf.Min(index, adapter.GetItemCount() - 1);
}
public override float IndexToPosition(int index)
{
if (adapter == null || adapter.GetItemCount() <= 0)
{
return 0f;
}
int row = index / unit;
float len, viewLength, position;
if (direction == Direction.Vertical)
{
len = row * (cellSize.y + spacing.y);
viewLength = viewportSize.y;
position = len + viewLength > contentSize.y ? contentSize.y - viewportSize.y : len;
}
else
{
len = row * (cellSize.x + spacing.x);
viewLength = viewportSize.x;
position = len + viewLength > contentSize.x ? contentSize.x - viewportSize.x : len;
}
return position;
}
public override int PositionToIndex(float position)
{
float len = direction == Direction.Vertical ? cellSize.y + spacing.y : cellSize.x + spacing.x;
if (len <= 0f)
{
return 0;
}
int index = Mathf.RoundToInt(position / len);
return index * unit;
}
}
}