511 lines
15 KiB
C#
511 lines
15 KiB
C#
#if INPUTSYSTEM_SUPPORT && UX_NAVIGATION
|
||
using System.Collections.Generic;
|
||
using AlicizaX;
|
||
using AlicizaX.UI.Runtime;
|
||
using UnityEngine.EventSystems;
|
||
|
||
namespace UnityEngine.UI
|
||
{
|
||
internal sealed class UXNavigationRuntime : MonoBehaviour
|
||
{
|
||
private static UXNavigationRuntime _instance;
|
||
private static readonly string CacheLayerName = $"Layer{(int)UILayer.All}-{UILayer.All}";
|
||
|
||
private readonly HashSet<UXNavigationScope> _scopeSet = new();
|
||
private readonly List<UXNavigationScope> _scopes = new(32);
|
||
private readonly HashSet<Transform> _interactiveLayerRoots = new();
|
||
private readonly List<UIHolderObjectBase> _holderBuffer = new(32);
|
||
|
||
private Transform _uiCanvasRoot;
|
||
private UXNavigationScope _topScope;
|
||
private GameObject _lastObservedSelection;
|
||
private bool _discoveryDirty = true;
|
||
private ulong _activationSerial;
|
||
private bool _missingEventSystemLogged;
|
||
|
||
private bool _topScopeDirty = true;
|
||
private bool _suppressionDirty = true;
|
||
|
||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
|
||
private static void Bootstrap()
|
||
{
|
||
if (!AppServices.TryGetApp<IUIService>(out var uiService) || uiService == null) return;
|
||
EnsureInstance();
|
||
UXInputModeService.EnsureInstance();
|
||
}
|
||
|
||
internal static UXNavigationRuntime EnsureInstance()
|
||
{
|
||
if (_instance != null)
|
||
{
|
||
return _instance;
|
||
}
|
||
|
||
var go = new GameObject("[UXNavigationRuntime]");
|
||
go.hideFlags = HideFlags.HideAndDontSave;
|
||
DontDestroyOnLoad(go);
|
||
_instance = go.AddComponent<UXNavigationRuntime>();
|
||
return _instance;
|
||
}
|
||
|
||
internal static bool TryGetInstance(out UXNavigationRuntime runtime)
|
||
{
|
||
runtime = _instance;
|
||
return runtime != null;
|
||
}
|
||
|
||
internal static bool IsHolderWithinTopScope(UIHolderObjectBase holder)
|
||
{
|
||
if (_instance == null || _instance._topScope == null || holder == null)
|
||
{
|
||
return true;
|
||
}
|
||
|
||
return _instance.IsHolderOwnedByScope(holder, _instance._topScope);
|
||
}
|
||
|
||
private void Awake()
|
||
{
|
||
if (_instance != null && _instance != this)
|
||
{
|
||
Destroy(gameObject);
|
||
return;
|
||
}
|
||
|
||
_instance = this;
|
||
DontDestroyOnLoad(gameObject);
|
||
hideFlags = HideFlags.HideAndDontSave;
|
||
}
|
||
|
||
private void OnEnable()
|
||
{
|
||
UXInputModeService.OnModeChanged += OnInputModeChanged;
|
||
}
|
||
|
||
private void OnDisable()
|
||
{
|
||
UXInputModeService.OnModeChanged -= OnInputModeChanged;
|
||
}
|
||
|
||
private void OnDestroy()
|
||
{
|
||
UXInputModeService.OnModeChanged -= OnInputModeChanged;
|
||
if (_instance == this)
|
||
{
|
||
_instance = null;
|
||
}
|
||
}
|
||
|
||
internal void RegisterScope(UXNavigationScope scope)
|
||
{
|
||
if (scope == null || !_scopeSet.Add(scope))
|
||
{
|
||
return;
|
||
}
|
||
|
||
_scopes.Add(scope);
|
||
_topScopeDirty = true;
|
||
_suppressionDirty = true;
|
||
}
|
||
|
||
internal void UnregisterScope(UXNavigationScope scope)
|
||
{
|
||
if (scope == null || !_scopeSet.Remove(scope))
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (_topScope == scope)
|
||
{
|
||
_topScope = null;
|
||
}
|
||
|
||
scope.IsAvailable = false;
|
||
scope.SetNavigationSuppressed(false);
|
||
|
||
int idx = _scopes.IndexOf(scope);
|
||
if (idx >= 0)
|
||
{
|
||
int last = _scopes.Count - 1;
|
||
_scopes[idx] = _scopes[last];
|
||
_scopes.RemoveAt(last);
|
||
}
|
||
|
||
_topScopeDirty = true;
|
||
_suppressionDirty = true;
|
||
}
|
||
|
||
internal void MarkDiscoveryDirty()
|
||
{
|
||
_discoveryDirty = true;
|
||
}
|
||
|
||
private void Update()
|
||
{
|
||
TryBindUIRoot();
|
||
if (_uiCanvasRoot == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (_discoveryDirty)
|
||
{
|
||
DiscoverScopes();
|
||
}
|
||
|
||
if (_topScopeDirty)
|
||
{
|
||
UXNavigationScope newTopScope = FindTopScope();
|
||
_topScopeDirty = false;
|
||
if (!ReferenceEquals(_topScope, newTopScope))
|
||
{
|
||
_topScope = newTopScope;
|
||
_suppressionDirty = true;
|
||
}
|
||
}
|
||
|
||
if (_suppressionDirty)
|
||
{
|
||
ApplyScopeSuppression();
|
||
_suppressionDirty = false;
|
||
}
|
||
|
||
if (UXInputModeService.CurrentMode == UXInputMode.Gamepad)
|
||
{
|
||
EnsureGamepadSelection();
|
||
if (_topScope != null)
|
||
{
|
||
Cursor.visible = false;
|
||
}
|
||
}
|
||
|
||
TrackSelection();
|
||
}
|
||
|
||
private void TryBindUIRoot()
|
||
{
|
||
if (_uiCanvasRoot != null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
IUIService uiModule = AppServices.RequireApp<IUIService>();
|
||
if (uiModule?.UICanvasRoot == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
_uiCanvasRoot = uiModule.UICanvasRoot;
|
||
EnsureWatcher(_uiCanvasRoot);
|
||
CacheInteractiveLayers();
|
||
DiscoverScopes();
|
||
}
|
||
|
||
private void CacheInteractiveLayers()
|
||
{
|
||
_interactiveLayerRoots.Clear();
|
||
if (_uiCanvasRoot == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
EnsureWatcher(_uiCanvasRoot);
|
||
for (int i = 0; i < _uiCanvasRoot.childCount; i++)
|
||
{
|
||
Transform child = _uiCanvasRoot.GetChild(i);
|
||
if (child == null || child.name == CacheLayerName)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
_interactiveLayerRoots.Add(child);
|
||
EnsureWatcher(child);
|
||
}
|
||
}
|
||
|
||
private void DiscoverScopes()
|
||
{
|
||
_discoveryDirty = false;
|
||
CacheInteractiveLayers();
|
||
bool addedScope = false;
|
||
|
||
foreach (Transform layerRoot in _interactiveLayerRoots)
|
||
{
|
||
if (layerRoot == null || IsNavigationSkipped(layerRoot))
|
||
{
|
||
continue;
|
||
}
|
||
|
||
_holderBuffer.Clear();
|
||
layerRoot.GetComponentsInChildren(true, _holderBuffer);
|
||
for (int i = 0; i < _holderBuffer.Count; i++)
|
||
{
|
||
UIHolderObjectBase holder = _holderBuffer[i];
|
||
if (holder == null
|
||
|| holder.GetComponent<UXNavigationScope>() != null
|
||
|| IsNavigationSkipped(holder.transform))
|
||
{
|
||
continue;
|
||
}
|
||
|
||
holder.gameObject.AddComponent<UXNavigationScope>();
|
||
addedScope = true;
|
||
}
|
||
}
|
||
|
||
_holderBuffer.Clear();
|
||
|
||
if (addedScope)
|
||
{
|
||
for (int i = 0; i < _scopes.Count; i++)
|
||
{
|
||
_scopes[i]?.InvalidateSelectableCache();
|
||
}
|
||
|
||
_topScopeDirty = true;
|
||
_suppressionDirty = true;
|
||
}
|
||
}
|
||
|
||
private void EnsureWatcher(Transform target)
|
||
{
|
||
if (target == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
if (!target.TryGetComponent(out UXNavigationLayerWatcher watcher))
|
||
{
|
||
watcher = target.gameObject.AddComponent<UXNavigationLayerWatcher>();
|
||
}
|
||
|
||
watcher.Initialize(this);
|
||
}
|
||
|
||
private UXNavigationScope FindTopScope()
|
||
{
|
||
UXNavigationScope bestScope = null;
|
||
for (int i = 0; i < _scopes.Count; i++)
|
||
{
|
||
UXNavigationScope scope = _scopes[i];
|
||
if (scope == null)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
bool available = IsScopeAvailable(scope);
|
||
scope.IsAvailable = available;
|
||
if (scope.WasAvailable != available)
|
||
{
|
||
scope.WasAvailable = available;
|
||
if (available)
|
||
{
|
||
scope.ActivationSerial = ++_activationSerial;
|
||
}
|
||
|
||
_suppressionDirty = true;
|
||
}
|
||
|
||
if (!available)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
if (bestScope == null || CompareScopePriority(scope, bestScope) < 0)
|
||
{
|
||
bestScope = scope;
|
||
}
|
||
}
|
||
|
||
return bestScope;
|
||
}
|
||
|
||
private bool IsScopeAvailable(UXNavigationScope scope)
|
||
{
|
||
if (scope == null || !scope.isActiveAndEnabled || !scope.gameObject.activeInHierarchy)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
Canvas canvas = scope.Canvas;
|
||
if (canvas == null || canvas.gameObject.layer != UIComponent.UIShowLayer)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
return !scope.IsNavigationSkipped
|
||
&& scope.HasAvailableSelectable()
|
||
&& TryGetInteractiveLayerRoot(scope.transform, out _);
|
||
}
|
||
|
||
// 保留静态方法用于 DiscoverScopes 中对 LayerRoot / Holder 节点的检测
|
||
// 这些节点无 UXNavigationScope,调用频次低(仅在 dirty 时),无需缓存
|
||
private static bool IsNavigationSkipped(Transform current)
|
||
{
|
||
return current != null && current.GetComponentInParent<UXNavigationSkip>(true) != null;
|
||
}
|
||
|
||
private bool TryGetInteractiveLayerRoot(Transform current, out Transform layerRoot)
|
||
{
|
||
layerRoot = null;
|
||
if (current == null || _uiCanvasRoot == null)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
while (current != null)
|
||
{
|
||
if (current.parent == _uiCanvasRoot)
|
||
{
|
||
layerRoot = current;
|
||
return _interactiveLayerRoots.Contains(current);
|
||
}
|
||
|
||
current = current.parent;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
private bool IsHolderOwnedByScope(UIHolderObjectBase holder, UXNavigationScope scope)
|
||
{
|
||
if (holder == null || scope == null)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
UXNavigationScope nearestScope = holder.GetComponent<UXNavigationScope>();
|
||
if (nearestScope == null)
|
||
{
|
||
nearestScope = holder.GetComponentInParent<UXNavigationScope>(true);
|
||
}
|
||
|
||
return nearestScope == scope;
|
||
}
|
||
|
||
private void ApplyScopeSuppression()
|
||
{
|
||
for (int i = 0; i < _scopes.Count; i++)
|
||
{
|
||
UXNavigationScope scope = _scopes[i];
|
||
if (scope == null)
|
||
{
|
||
continue;
|
||
}
|
||
|
||
bool suppress = scope.IsAvailable
|
||
&& _topScope != null
|
||
&& !ReferenceEquals(scope, _topScope)
|
||
&& _topScope.BlockLowerScopes
|
||
&& CompareScopePriority(_topScope, scope) < 0;
|
||
scope.SetNavigationSuppressed(suppress);
|
||
}
|
||
}
|
||
|
||
private void EnsureGamepadSelection()
|
||
{
|
||
EventSystem eventSystem = EventSystem.current;
|
||
if (eventSystem == null)
|
||
{
|
||
if (!_missingEventSystemLogged)
|
||
{
|
||
Debug.LogWarning("UXNavigationRuntime requires an active EventSystem for gamepad navigation.");
|
||
_missingEventSystemLogged = true;
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
_missingEventSystemLogged = false;
|
||
|
||
if (_topScope == null || !_topScope.RequireSelectionWhenGamepad)
|
||
{
|
||
return;
|
||
}
|
||
|
||
GameObject currentSelected = eventSystem.currentSelectedGameObject;
|
||
if (_topScope.IsSelectableOwnedAndValid(currentSelected))
|
||
{
|
||
_topScope.RecordSelection(currentSelected);
|
||
return;
|
||
}
|
||
|
||
Selectable preferred = _topScope.GetPreferredSelectable();
|
||
eventSystem.SetSelectedGameObject(preferred != null ? preferred.gameObject : null);
|
||
_lastObservedSelection = eventSystem.currentSelectedGameObject;
|
||
if (_lastObservedSelection != null)
|
||
{
|
||
_topScope.RecordSelection(_lastObservedSelection);
|
||
}
|
||
}
|
||
|
||
private void TrackSelection()
|
||
{
|
||
EventSystem eventSystem = EventSystem.current;
|
||
if (eventSystem == null)
|
||
{
|
||
_lastObservedSelection = null;
|
||
return;
|
||
}
|
||
|
||
GameObject currentSelected = eventSystem.currentSelectedGameObject;
|
||
if (ReferenceEquals(_lastObservedSelection, currentSelected))
|
||
{
|
||
return;
|
||
}
|
||
|
||
_lastObservedSelection = currentSelected;
|
||
if (_topScope != null && _topScope.IsSelectableOwnedAndValid(currentSelected))
|
||
{
|
||
_topScope.RecordSelection(currentSelected);
|
||
}
|
||
}
|
||
|
||
private void OnInputModeChanged(UXInputMode mode)
|
||
{
|
||
EventSystem eventSystem = EventSystem.current;
|
||
if (mode == UXInputMode.Pointer)
|
||
{
|
||
if (_topScope != null)
|
||
{
|
||
Cursor.visible = true;
|
||
if (eventSystem != null)
|
||
{
|
||
eventSystem.SetSelectedGameObject(null);
|
||
}
|
||
}
|
||
|
||
_lastObservedSelection = null;
|
||
return;
|
||
}
|
||
|
||
if (_topScope != null)
|
||
{
|
||
Cursor.visible = false;
|
||
}
|
||
|
||
EnsureGamepadSelection();
|
||
}
|
||
|
||
private static int CompareScopePriority(UXNavigationScope left, UXNavigationScope right)
|
||
{
|
||
int leftOrder = left.Canvas != null ? left.Canvas.sortingOrder : int.MinValue;
|
||
int rightOrder = right.Canvas != null ? right.Canvas.sortingOrder : int.MinValue;
|
||
int orderCompare = rightOrder.CompareTo(leftOrder);
|
||
if (orderCompare != 0)
|
||
{
|
||
return orderCompare;
|
||
}
|
||
|
||
int hierarchyCompare = right.GetHierarchyDepth().CompareTo(left.GetHierarchyDepth());
|
||
if (hierarchyCompare != 0)
|
||
{
|
||
return hierarchyCompare;
|
||
}
|
||
|
||
return right.ActivationSerial.CompareTo(left.ActivationSerial);
|
||
}
|
||
}
|
||
}
|
||
#endif
|