com.alicizax.unity.ui.exten.../Runtime/RecyclerView/Layout/MixedLayoutManager.cs
2025-03-12 20:59:12 +08:00

137 lines
4.1 KiB
C#

using UnityEngine;
namespace AlicizaX.UI.RecyclerView
{
public class MixedLayoutManager : LayoutManager
{
public MixedLayoutManager() { }
public override Vector2 CalculateContentSize()
{
int index = adapter.GetItemCount();
float position = 0;
for (int i = 0; i < index; i++)
{
position += GetLength(i);
}
return direction == Direction.Vertical ?
new Vector2(contentSize.x, position - spacing.y + padding.y * 2) :
new Vector2(position - spacing.x + padding.x * 2, contentSize.y);
}
public override Vector2 CalculatePosition(int index)
{
// TODO 优化点,将 position 定义成全局变量
float position = 0;
for (int i = 0; i < index; i++)
{
position += GetLength(i);
}
position -= ScrollPosition;
return direction == Direction.Vertical ? new Vector2(0, position + padding.y) : new Vector2(position + padding.x, 0);
}
public override Vector2 CalculateContentOffset()
{
Vector2 size = viewProvider.CalculateViewSize(0);
float len = GetFitContentSize();
if (direction == Direction.Vertical)
{
return new Vector2(0, (len - size.y) / 2);
}
return new Vector2((len - size.x) / 2, 0);
}
public override Vector2 CalculateViewportOffset()
{
Vector2 size = viewProvider.CalculateViewSize(0);
if (direction == Direction.Vertical)
{
return new Vector2(0, (viewportSize.y - size.y) / 2);
}
return new Vector2((viewportSize.x - size.x) / 2, 0);
}
public override int GetStartIndex()
{
float position = 0;
float contentPosition = ScrollPosition;
int itemCount = adapter.GetItemCount();
for (int i = 0; i < itemCount; i++)
{
position += GetLength(i);
if (position > contentPosition)
{
return Mathf.Max(0, i);
}
}
return 0;
}
public override int GetEndIndex()
{
float position = 0;
float viewLength = direction == Direction.Vertical ? viewportSize.y : viewportSize.x;
int itemCount = adapter.GetItemCount();
for (int i = 0; i < itemCount; i++)
{
position += GetLength(i);
if (position > ScrollPosition + viewLength)
{
return Mathf.Min(i, adapter.GetItemCount() - 1); ;
}
}
return itemCount - 1;
}
private float GetLength(int index)
{
Vector2 size = viewProvider.CalculateViewSize(index);
if (index < adapter.GetItemCount() - 1)
{
size += spacing;
}
float len = direction == Direction.Vertical ? size.y : size.x;
return len;
}
public override float IndexToPosition(int index)
{
Vector2 position = CalculatePosition(index);
if (direction == Direction.Vertical)
{
position.y = Mathf.Max(0, position.y);
position.y = Mathf.Min(position.y, contentSize.y - viewportSize.y);
return position.y;
}
else
{
position.x = Mathf.Max(0, position.x);
position.x = Mathf.Min(position.x, contentSize.x - viewportSize.x);
return position.x;
}
}
public override int PositionToIndex(float position)
{
float len = 0;
int itemCount = adapter.GetItemCount();
for (int i = 0; i < itemCount; i++)
{
len += GetLength(i);
if (len >= position)
{
return i;
}
}
return 0;
}
}
}