com.alicizax.unity.ui.exten.../Runtime/UXComponent/Drag/UXDraggable.cs

29 lines
763 B
C#

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
namespace UnityEngine.UI
{
public class UXDraggable:MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
{
public UnityEvent<PointerEventData> onDrag;
public UnityEvent<PointerEventData> onBeginDrag;
public UnityEvent<PointerEventData> onEndDrag;
void IDragHandler.OnDrag(PointerEventData eventData)
{
onDrag?.Invoke(eventData);
}
void IBeginDragHandler.OnBeginDrag(PointerEventData eventData)
{
onBeginDrag?.Invoke(eventData);
}
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
{
onEndDrag?.Invoke(eventData);
}
}
}