567 lines
24 KiB
C#
567 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEditor.AnimatedValues;
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using UnityEditor.Animations;
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using UnityEditor.DrawUtils;
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using UnityEditor.Utils;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.UI;
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using AnimatorController = UnityEditor.Animations.AnimatorController;
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using AnimatorControllerParameterType = UnityEngine.AnimatorControllerParameterType;
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namespace UnityEditor.UI
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(UXSelectable), true)]
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internal class UXSelectableEditor : SelectableEditor
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{
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private SerializedProperty m_ChildTransitions;
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private ReorderableList m_ChildTransitionList;
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public TabbedInspector _tabs;
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SerializedProperty m_ChildInteractableProperty;
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SerializedProperty m_ChildTargetGraphicProperty;
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SerializedProperty m_ChildTransitionProperty;
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SerializedProperty m_ChildColorBlockProperty;
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SerializedProperty m_ChildSpriteStateProperty;
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SerializedProperty m_ChildAnimTriggerProperty;
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SerializedProperty m_ChildNavigationProperty;
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AnimBool m_ChildShowColorTint = new AnimBool();
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AnimBool m_ChildShowSpriteTrasition = new AnimBool();
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AnimBool m_ChildShowAnimTransition = new AnimBool();
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protected GUISkin customSkin;
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GUIContent m_ChildVisualizeNavigation = EditorGUIUtility.TrTextContent("Visualize", "Show navigation flows between selectable UI elements.");
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private static bool s_ChildShowNavigation = false;
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private static string s_ChildShowNavigationKey = "SelectableEditor.ShowNavigation";
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private static Color darkZebraEven = new Color(0.22f, 0.22f, 0.22f);
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private static Color darkZebraOdd = new Color(0.27f, 0.27f, 0.27f);
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protected override void OnEnable()
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{
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base.OnEnable();
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m_ChildInteractableProperty = serializedObject.FindProperty("m_Interactable");
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m_ChildTargetGraphicProperty = serializedObject.FindProperty("m_TargetGraphic");
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m_ChildTransitionProperty = serializedObject.FindProperty("m_Transition");
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m_ChildColorBlockProperty = serializedObject.FindProperty("m_Colors");
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m_ChildSpriteStateProperty = serializedObject.FindProperty("m_SpriteState");
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m_ChildAnimTriggerProperty = serializedObject.FindProperty("m_AnimationTriggers");
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m_ChildNavigationProperty = serializedObject.FindProperty("m_Navigation");
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m_ChildTransitions = serializedObject.FindProperty("m_ChildTransitions");
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CreateChildTransitionList();
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m_ChildTransitions = serializedObject.FindProperty("m_ChildTransitions");
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var trans = GetTransition(m_ChildTransitionProperty);
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m_ChildShowColorTint.value = (trans == Selectable.Transition.ColorTint);
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m_ChildShowSpriteTrasition.value = (trans == Selectable.Transition.SpriteSwap);
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m_ChildShowAnimTransition.value = (trans == Selectable.Transition.Animation);
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m_ChildShowColorTint.valueChanged.AddListener(Repaint);
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m_ChildShowSpriteTrasition.valueChanged.AddListener(Repaint);
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_tabs = new TabbedInspector(typeof(UXSelectable).FullName + ".TabbedIndex");
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_tabs.EnsureDefaultTab("Image", "d_Texture Icon", DrawBaseButtonInspector);
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customSkin = AssetDatabase.LoadAssetAtPath<GUISkin>("Packages/com.alicizax.unity.ui.extension/Editor/Res/GUISkin/UIExtensionGUISkin.guiskin");
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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m_ChildShowColorTint.valueChanged.RemoveListener(Repaint);
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m_ChildShowSpriteTrasition.valueChanged.RemoveListener(Repaint);
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_tabs.UnregisterTab("Image");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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_tabs.DrawTabs();
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serializedObject.ApplyModifiedProperties();
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}
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void DrawBaseButtonInspector()
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{
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serializedObject.Update();
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var interactable = GUILayoutHelper.DrawToggle(m_ChildInteractableProperty.boolValue, customSkin, "Interactable");
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if (interactable != m_ChildInteractableProperty.boolValue)
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{
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m_ChildInteractableProperty.boolValue = interactable;
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}
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EditorGUILayout.PropertyField(m_ChildNavigationProperty);
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EditorGUI.BeginChangeCheck();
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Rect toggleRect = EditorGUILayout.GetControlRect();
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toggleRect.xMin += EditorGUIUtility.labelWidth;
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s_ChildShowNavigation = GUI.Toggle(toggleRect, s_ChildShowNavigation, m_ChildVisualizeNavigation, EditorStyles.miniButton);
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if (EditorGUI.EndChangeCheck())
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{
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EditorPrefs.SetBool(s_ChildShowNavigationKey, s_ChildShowNavigation);
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SceneView.RepaintAll();
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}
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GUILayout.Space(1);
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GUILayout.BeginVertical(EditorStyles.helpBox);
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EditorGUILayout.LabelField("Main Transition", EditorStyles.boldLabel);
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var trans = GetTransition(m_ChildTransitionProperty);
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var graphic = m_ChildTargetGraphicProperty.objectReferenceValue as Graphic;
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if (graphic == null)
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graphic = (target as Selectable).GetComponent<Graphic>();
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var animator = (target as Selectable).GetComponent<Animator>();
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m_ChildShowColorTint.target = (!m_ChildTransitionProperty.hasMultipleDifferentValues && trans == Button.Transition.ColorTint);
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m_ChildShowSpriteTrasition.target = (!m_ChildTransitionProperty.hasMultipleDifferentValues && trans == Button.Transition.SpriteSwap);
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m_ChildShowAnimTransition.target = (!m_ChildTransitionProperty.hasMultipleDifferentValues && trans == Button.Transition.Animation);
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EditorGUILayout.PropertyField(m_ChildTransitionProperty);
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{
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if (trans == Selectable.Transition.ColorTint || trans == Selectable.Transition.SpriteSwap)
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{
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EditorGUILayout.PropertyField(m_ChildTargetGraphicProperty);
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}
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switch (trans)
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{
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case Selectable.Transition.ColorTint:
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if (graphic == null)
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EditorGUILayout.HelpBox("You must have a Graphic target in order to use a color transition.", MessageType.Warning);
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break;
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case Selectable.Transition.SpriteSwap:
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if (graphic as Image == null)
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EditorGUILayout.HelpBox("You must have a Image target in order to use a sprite swap transition.", MessageType.Warning);
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break;
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}
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if (EditorGUILayout.BeginFadeGroup(m_ChildShowColorTint.faded))
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{
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EditorGUILayout.PropertyField(m_ChildColorBlockProperty);
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}
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EditorGUILayout.EndFadeGroup();
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if (EditorGUILayout.BeginFadeGroup(m_ChildShowSpriteTrasition.faded))
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{
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EditorGUILayout.PropertyField(m_ChildSpriteStateProperty);
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}
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EditorGUILayout.EndFadeGroup();
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if (EditorGUILayout.BeginFadeGroup(m_ChildShowAnimTransition.faded))
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{
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EditorGUILayout.PropertyField(m_ChildAnimTriggerProperty);
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if (animator == null || animator.runtimeAnimatorController == null)
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{
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Rect buttonRect = EditorGUILayout.GetControlRect();
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buttonRect.xMin += EditorGUIUtility.labelWidth;
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if (GUI.Button(buttonRect, "Auto Generate Animation", EditorStyles.miniButton))
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{
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var controller = GenerateSelectableAnimatorContoller((target as Selectable).animationTriggers, target as Selectable);
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if (controller != null)
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{
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if (animator == null)
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animator = (target as Selectable).gameObject.AddComponent<Animator>();
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Animations.AnimatorController.SetAnimatorController(animator, controller);
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}
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}
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}
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}
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EditorGUILayout.EndFadeGroup();
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}
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EditorGUILayout.Space();
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GUILayout.EndVertical();
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GUILayout.Space(5);
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m_ChildTransitionList.DoLayoutList();
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GUILayout.Space(1);
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serializedObject.ApplyModifiedProperties();
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}
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#region ChildTransition
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private void CreateChildTransitionList()
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{
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m_ChildTransitionList = new ReorderableList(serializedObject, m_ChildTransitions, true, false, true, true);
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m_ChildTransitionList.drawElementBackgroundCallback = (rect, index, isActive, isFocused) =>
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{
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var background = index % 2 == 0 ? darkZebraEven : darkZebraOdd;
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EditorGUI.DrawRect(rect, background);
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};
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m_ChildTransitionList.drawElementCallback = (rect, index, isActive, isFocused) =>
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{
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var element = m_ChildTransitionList.serializedProperty.GetArrayElementAtIndex(index);
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rect.y += 2;
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string elementTitle = $"Null Transition";
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var targetProp = element.FindPropertyRelative("targetGraphic");
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if (targetProp.objectReferenceValue != null)
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elementTitle = targetProp.objectReferenceValue.name;
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EditorGUI.LabelField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight),
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elementTitle, EditorStyles.boldLabel);
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rect.y += EditorGUIUtility.singleLineHeight + 2;
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DrawTransitionData(new Rect(rect.x, rect.y, rect.width, 0), element);
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};
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m_ChildTransitionList.elementHeightCallback = (index) =>
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{
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return EditorGUIUtility.singleLineHeight +
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CalculateTransitionDataHeight(m_ChildTransitionList.serializedProperty.GetArrayElementAtIndex(index)) +
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10;
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};
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m_ChildTransitionList.onAddCallback = (list) =>
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{
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list.serializedProperty.arraySize++;
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serializedObject.ApplyModifiedProperties();
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};
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m_ChildTransitionList.onRemoveCallback = (list) => { ReorderableList.defaultBehaviours.DoRemoveButton(list); };
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}
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private void DrawTransitionData(Rect position, SerializedProperty transitionData)
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{
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SerializedProperty targetGraphic = transitionData.FindPropertyRelative("targetGraphic");
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SerializedProperty transition = transitionData.FindPropertyRelative("transition");
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SerializedProperty colorBlock = transitionData.FindPropertyRelative("colors");
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SerializedProperty spriteState = transitionData.FindPropertyRelative("spriteState");
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EditorGUI.indentLevel++;
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float lineHeight = EditorGUIUtility.singleLineHeight;
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float spacing = 2f;
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float y = position.y;
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var currentTransition = GetTransition(transition);
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if (currentTransition == Selectable.Transition.Animation)
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{
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Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
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EditorGUI.HelpBox(warningRect, "Animation 过渡仅允许用于 Main Transition,子 Transition 不支持 Animation(已显示为 ColorTint)", MessageType.Warning);
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y += lineHeight + spacing;
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currentTransition = Selectable.Transition.ColorTint;
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}
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switch (currentTransition)
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{
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case Selectable.Transition.ColorTint:
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case Selectable.Transition.SpriteSwap:
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Rect targetRect = new Rect(position.x, y, position.width, lineHeight);
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EditorGUI.PropertyField(targetRect, targetGraphic);
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y += lineHeight + spacing;
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break;
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}
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Rect transitionRect = new Rect(position.x, y, position.width, lineHeight);
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string[] options = new[] { "None", "Color Tint", "Sprite Swap" };
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int[] values = new[] { (int)Selectable.Transition.None, (int)Selectable.Transition.ColorTint, (int)Selectable.Transition.SpriteSwap };
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int curVal = transition.enumValueIndex;
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int selIdx = Array.IndexOf(values, curVal);
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if (selIdx < 0) selIdx = 0;
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selIdx = EditorGUI.Popup(transitionRect, "Transition", selIdx, options);
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transition.enumValueIndex = values[selIdx];
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currentTransition = GetTransition(transition);
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y += lineHeight + spacing;
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var graphic = targetGraphic.objectReferenceValue as Graphic;
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switch (currentTransition)
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{
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case Selectable.Transition.ColorTint:
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if (graphic == null)
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{
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Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
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EditorGUI.HelpBox(warningRect, "需要Graphic组件来使用颜色过渡", MessageType.Warning);
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y += lineHeight + spacing;
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}
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break;
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case Selectable.Transition.SpriteSwap:
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if (!(graphic is Image))
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{
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Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
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EditorGUI.HelpBox(warningRect, "需要Image组件来使用精灵切换", MessageType.Warning);
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y += lineHeight + spacing;
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}
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break;
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}
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switch (currentTransition)
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{
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case Selectable.Transition.ColorTint:
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CheckAndSetColorDefaults(colorBlock, targetGraphic);
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Rect colorRect = new Rect(position.x, y, position.width, EditorGUI.GetPropertyHeight(colorBlock));
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if (EditorGUILayout.BeginFadeGroup(m_ChildShowColorTint.faded))
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{
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EditorGUI.PropertyField(colorRect, colorBlock);
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}
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EditorGUILayout.EndFadeGroup();
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break;
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case Selectable.Transition.SpriteSwap:
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CheckAndSetColorDefaults(colorBlock, targetGraphic);
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Rect spriteRect = new Rect(position.x, y, position.width, EditorGUI.GetPropertyHeight(spriteState));
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if (EditorGUILayout.BeginFadeGroup(m_ChildShowSpriteTrasition.faded))
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{
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EditorGUI.PropertyField(spriteRect, spriteState);
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}
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EditorGUILayout.EndFadeGroup();
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break;
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}
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if (graphic != null && currentTransition != (Selectable.Transition)transition.enumValueIndex &&
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((Selectable.Transition)transition.enumValueIndex == Selectable.Transition.Animation ||
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(Selectable.Transition)transition.enumValueIndex == Selectable.Transition.None))
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{
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graphic.canvasRenderer.SetColor(Color.white);
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}
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EditorGUI.indentLevel--;
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}
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private float CalculateTransitionDataHeight(SerializedProperty transitionData)
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{
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float height = 0;
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SerializedProperty transition = transitionData.FindPropertyRelative("transition");
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var currentTransition = GetTransition(transition);
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bool isChild = m_ChildTransitions != null &&
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!string.IsNullOrEmpty(m_ChildTransitions.propertyPath) &&
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transitionData.propertyPath.StartsWith(m_ChildTransitions.propertyPath);
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if (isChild && currentTransition == Selectable.Transition.Animation)
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{
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currentTransition = Selectable.Transition.ColorTint;
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}
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height += EditorGUIUtility.singleLineHeight * 1.5f;
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height += EditorGUIUtility.singleLineHeight;
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SerializedProperty targetGraphic = transitionData.FindPropertyRelative("targetGraphic");
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var graphic = targetGraphic.objectReferenceValue as Graphic;
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switch (currentTransition)
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{
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case Selectable.Transition.ColorTint:
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if (graphic == null) height += EditorGUIUtility.singleLineHeight;
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break;
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case Selectable.Transition.SpriteSwap:
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if (!(graphic is Image)) height += EditorGUIUtility.singleLineHeight;
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break;
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}
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switch (currentTransition)
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{
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case Selectable.Transition.ColorTint:
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height += EditorGUI.GetPropertyHeight(transitionData.FindPropertyRelative("colors"));
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break;
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case Selectable.Transition.SpriteSwap:
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height += EditorGUI.GetPropertyHeight(transitionData.FindPropertyRelative("spriteState"));
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break;
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}
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return height;
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}
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protected void CheckAndSetColorDefaults(SerializedProperty colorBlock, SerializedProperty targetGraphic)
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{
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if (colorBlock == null) return;
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bool isDirty = false;
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string[] colorProps = new string[] { "m_NormalColor", "m_HighlightedColor", "m_PressedColor", "m_SelectedColor", "m_DisabledColor" };
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foreach (var propName in colorProps)
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{
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SerializedProperty prop = colorBlock.FindPropertyRelative(propName);
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if (prop == null) continue;
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Color color = prop.colorValue;
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if (color.r == 0 && color.g == 0 && color.b == 0 && color.a == 0)
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{
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isDirty = true;
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if (prop.name == "m_PressedColor")
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{
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prop.colorValue = new Color(0.7843137f, 0.7843137f, 0.7843137f, 1.0f);
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}
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else if (prop.name == "m_DisabledColor")
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{
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prop.colorValue = new Color(0.7843137f, 0.7843137f, 0.7843137f, 0.5f);
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}
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else
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{
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prop.colorValue = Color.white;
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}
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}
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}
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SerializedProperty fadeDuration = colorBlock.FindPropertyRelative("m_FadeDuration");
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SerializedProperty m_ColorMultiplier = colorBlock.FindPropertyRelative("m_ColorMultiplier");
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if (isDirty)
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{
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if (m_ColorMultiplier != null) m_ColorMultiplier.floatValue = 1f;
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if (fadeDuration != null) fadeDuration.floatValue = 0.1f;
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}
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var graphic = targetGraphic != null ? targetGraphic.objectReferenceValue as Graphic : null;
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if (graphic != null)
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{
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if (!EditorApplication.isPlaying)
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{
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SerializedProperty normalColorProp = colorBlock.FindPropertyRelative("m_NormalColor");
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if (normalColorProp != null)
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{
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Color color = normalColorProp.colorValue;
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graphic.canvasRenderer.SetColor(color);
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}
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}
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}
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}
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#endregion
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#region Static Method
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static Selectable.Transition GetTransition(SerializedProperty transition)
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{
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return (Selectable.Transition)transition.enumValueIndex;
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}
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private static AnimatorController GenerateSelectableAnimatorContoller(AnimationTriggers animationTriggers, Selectable target)
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{
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if (target == null)
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return null;
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// Where should we create the controller?
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var path = GetSaveControllerPath(target);
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if (string.IsNullOrEmpty(path))
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return null;
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// figure out clip names
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var normalName = string.IsNullOrEmpty(animationTriggers.normalTrigger) ? "Normal" : animationTriggers.normalTrigger;
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var highlightedName = string.IsNullOrEmpty(animationTriggers.highlightedTrigger) ? "Highlighted" : animationTriggers.highlightedTrigger;
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var pressedName = string.IsNullOrEmpty(animationTriggers.pressedTrigger) ? "Pressed" : animationTriggers.pressedTrigger;
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var selectedName = string.IsNullOrEmpty(animationTriggers.selectedTrigger) ? "Selected" : animationTriggers.selectedTrigger;
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var disabledName = string.IsNullOrEmpty(animationTriggers.disabledTrigger) ? "Disabled" : animationTriggers.disabledTrigger;
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// Create controller and hook up transitions.
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var controller = AnimatorController.CreateAnimatorControllerAtPath(path);
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GenerateTriggerableTransition(normalName, controller);
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GenerateTriggerableTransition(highlightedName, controller);
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GenerateTriggerableTransition(pressedName, controller);
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GenerateTriggerableTransition(selectedName, controller);
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GenerateTriggerableTransition(disabledName, controller);
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AssetDatabase.ImportAsset(path);
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return controller;
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}
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private static string GetSaveControllerPath(Selectable target)
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{
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var defaultName = target.gameObject.name;
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var message = string.Format("Create a new animator for the game object '{0}':", defaultName);
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return EditorUtility.SaveFilePanelInProject("New Animation Contoller", defaultName, "controller", message);
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}
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private static void SetUpCurves(AnimationClip highlightedClip, AnimationClip pressedClip, string animationPath)
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{
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string[] channels = { "m_LocalScale.x", "m_LocalScale.y", "m_LocalScale.z" };
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||
|
||
var highlightedKeys = new[] { new Keyframe(0f, 1f), new Keyframe(0.5f, 1.1f), new Keyframe(1f, 1f) };
|
||
var highlightedCurve = new AnimationCurve(highlightedKeys);
|
||
foreach (var channel in channels)
|
||
AnimationUtility.SetEditorCurve(highlightedClip, EditorCurveBinding.FloatCurve(animationPath, typeof(Transform), channel), highlightedCurve);
|
||
|
||
var pressedKeys = new[] { new Keyframe(0f, 1.15f) };
|
||
var pressedCurve = new AnimationCurve(pressedKeys);
|
||
foreach (var channel in channels)
|
||
AnimationUtility.SetEditorCurve(pressedClip, EditorCurveBinding.FloatCurve(animationPath, typeof(Transform), channel), pressedCurve);
|
||
}
|
||
|
||
private static string BuildAnimationPath(Selectable target)
|
||
{
|
||
// if no target don't hook up any curves.
|
||
var highlight = target.targetGraphic;
|
||
if (highlight == null)
|
||
return string.Empty;
|
||
|
||
var startGo = highlight.gameObject;
|
||
var toFindGo = target.gameObject;
|
||
|
||
var pathComponents = new Stack<string>();
|
||
while (toFindGo != startGo)
|
||
{
|
||
pathComponents.Push(startGo.name);
|
||
|
||
// didn't exist in hierarchy!
|
||
if (startGo.transform.parent == null)
|
||
return string.Empty;
|
||
|
||
startGo = startGo.transform.parent.gameObject;
|
||
}
|
||
|
||
// calculate path
|
||
var animPath = new StringBuilder();
|
||
if (pathComponents.Count > 0)
|
||
animPath.Append(pathComponents.Pop());
|
||
|
||
while (pathComponents.Count > 0)
|
||
animPath.Append("/").Append(pathComponents.Pop());
|
||
|
||
return animPath.ToString();
|
||
}
|
||
|
||
private static AnimationClip GenerateTriggerableTransition(string name, AnimatorController controller)
|
||
{
|
||
// Create the clip
|
||
var clip = AnimatorController.AllocateAnimatorClip(name);
|
||
AssetDatabase.AddObjectToAsset(clip, controller);
|
||
|
||
// Create a state in the animatior controller for this clip
|
||
var state = controller.AddMotion(clip);
|
||
|
||
// Add a transition property
|
||
controller.AddParameter(name, AnimatorControllerParameterType.Trigger);
|
||
|
||
// Add an any state transition
|
||
var stateMachine = controller.layers[0].stateMachine;
|
||
var transition = stateMachine.AddAnyStateTransition(state);
|
||
transition.AddCondition(AnimatorConditionMode.If, 0, name);
|
||
return clip;
|
||
}
|
||
|
||
#endregion
|
||
}
|
||
}
|