45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System;
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using UnityEngine;
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namespace AlicizaX.UI
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{
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/// <summary>
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/// CanvasGroup 透明度状态控制
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/// 控制 CanvasGroup 的 Alpha 值
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/// </summary>
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[Serializable]
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[ControlerStateName("CanvasGroup/Alpha")]
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[ControlerStateAttachType(true)]
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public class CanvasGroupAlphaState : ControllerStateBase
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{
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[SerializeField] [Range(0f, 1f)] private float _alpha = 1f;
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[HideInInspector] [SerializeField] private float _defaultAlpha;
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public override void Init(UXControllerStateRecorder recorder)
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{
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if (recorder != null && recorder.TryGetComponent<CanvasGroup>(out var canvasGroup))
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{
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_defaultAlpha = canvasGroup.alpha;
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}
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}
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public override void Execute(UXControllerStateRecorder recorder, int entryIndex, int selectionIndex)
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{
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if (recorder != null && recorder.TryGetComponent<CanvasGroup>(out var canvasGroup))
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{
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canvasGroup.alpha = (entryIndex == selectionIndex) ? _alpha : _defaultAlpha;
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}
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}
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public override bool Valid(UXControllerStateRecorder recorder)
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{
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return recorder != null && recorder.GetComponent<CanvasGroup>() != null;
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}
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public override string GetDescription()
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{
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return $"匹配时: 透明度={_alpha:F2}, 默认={_defaultAlpha:F2}";
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}
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}
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}
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