com.alicizax.unity.ui.exten.../Runtime/UXComponent/UX/UXHotkey.cs
2025-08-11 16:09:35 +08:00

190 lines
5.8 KiB
C#

#if INPUTSYSTEM_SUPPORT
using UnityEngine;
using UnityEngine.InputSystem;
using System.Collections.Generic;
using System.Collections;
internal enum EHotkeyPressType
{
Started,
Performed
}
internal static class UXHotkeyComponent
{
private readonly struct HotkeyRegistration
{
public readonly InputActionReference reference;
public readonly EHotkeyPressType pressType;
public readonly UXButton button;
public HotkeyRegistration(UXButton btn, InputActionReference reference, EHotkeyPressType pressType)
{
button = btn;
this.reference = reference;
this.pressType = pressType;
}
}
private static readonly Dictionary<string, List<HotkeyRegistration>> _hotkeyRegistry =
new Dictionary<string, List<HotkeyRegistration>>(32);
private static readonly Dictionary<string, (System.Action<InputAction.CallbackContext> handler, EHotkeyPressType pressType)> _sharedHandlers =
new Dictionary<string, (System.Action<InputAction.CallbackContext>, EHotkeyPressType)>(32);
private static readonly Dictionary<UXButton, HashSet<string>> _buttonRegistrations =
new Dictionary<UXButton, HashSet<string>>(64);
#if UNITY_EDITOR
[UnityEditor.Callbacks.DidReloadScripts]
internal static void ClearHotkeyRegistry()
{
foreach (var key in _buttonRegistrations.Keys)
{
UnregisterHotkey(key);
}
_sharedHandlers.Clear();
_hotkeyRegistry.Clear();
_buttonRegistrations.Clear();
}
#endif
internal static void RegisterHotkey(UXButton button, InputActionReference action, EHotkeyPressType pressType)
{
if (action == null || action.action == null || button == null)
return;
string actionId = action.action.id.ToString();
HotkeyRegistration registration = new HotkeyRegistration(button, action, pressType);
if (!_hotkeyRegistry.TryGetValue(actionId, out var registrations))
{
registrations = new List<HotkeyRegistration>(4);
_hotkeyRegistry[actionId] = registrations;
}
registrations.Add(registration);
if (!_buttonRegistrations.TryGetValue(button, out var actionIds))
{
actionIds = new HashSet<string>();
_buttonRegistrations[button] = actionIds;
}
actionIds.Add(actionId);
if (!_sharedHandlers.ContainsKey(actionId))
{
System.Action<InputAction.CallbackContext> handler = ctx => OnHotkeyTriggered(actionId);
_sharedHandlers[actionId] = (handler, pressType);
switch (pressType)
{
case EHotkeyPressType.Started:
action.action.started += handler;
break;
case EHotkeyPressType.Performed:
action.action.performed += handler;
break;
}
action.action.Enable();
}
}
public static void UnregisterHotkey(UXButton button)
{
if (button == null || !_buttonRegistrations.TryGetValue(button, out var actionIds))
return;
foreach (var actionId in actionIds)
{
if (_hotkeyRegistry.TryGetValue(actionId, out var registrations))
{
HotkeyRegistration hotkeyInfo;
for (int i = registrations.Count - 1; i >= 0; i--)
{
if (registrations[i].button == button)
{
hotkeyInfo = registrations[i];
registrations.RemoveAt(i);
_hotkeyRegistry.Remove(actionId);
if (_sharedHandlers.TryGetValue(actionId, out var handlerInfo))
{
var (handler, pressType) = handlerInfo;
var actionRef = hotkeyInfo.reference;
if (actionRef != null && actionRef.action != null)
{
if (registrations.Count == 0)
{
actionRef.action.Disable();
_sharedHandlers.Remove(actionId);
}
switch (pressType)
{
case EHotkeyPressType.Started:
actionRef.action.started -= handler;
break;
case EHotkeyPressType.Performed:
actionRef.action.performed -= handler;
break;
}
}
}
break;
}
}
}
}
_buttonRegistrations.Remove(button);
}
private static void OnHotkeyTriggered(string actionId)
{
if (_hotkeyRegistry.TryGetValue(actionId, out var registrations) && registrations.Count > 0)
{
var registration = registrations[registrations.Count - 1];
registration.button.OnHotkeyTriggered();
}
}
}
public static class UXButtonHotkeyExtension
{
public static void BindHotKey(this UXButton button)
{
if (button == null) return;
#if INPUTSYSTEM_SUPPORT
if (button._hotKeyRefrence != null)
{
UXHotkeyComponent.RegisterHotkey(
button,
button._hotKeyRefrence,
button._hotkeyPressType
);
}
#endif
}
public static void UnBindHotKey(this UXButton button)
{
if (button == null) return;
UXHotkeyComponent.UnregisterHotkey(button);
}
}
#endif