com.alicizax.unity.ui.exten.../Runtime/UXComponent/Controller/Property/GameObjectPropertyState.cs
陈思海 d17eaaaa8b opt
修改命名空间
2025-12-09 20:30:11 +08:00

114 lines
3.6 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace AlicizaX.UI
{
[Serializable]
[ControlerStateName("GameObject/Visiblity")]
public class GameObjectPropertyStateBase : ControllerStateBase
{
public override void Init(UXControllerStateRecorder recorder)
{
}
public override void Execute(UXControllerStateRecorder recorder, int entryIndex, int selectionIndex)
{
if (recorder != null && recorder.gameObject != null)
{
var visible = entryIndex == selectionIndex;
recorder.gameObject.SetActive(visible);
}
}
public override bool Valid(UXControllerStateRecorder recorder)
{
return recorder != null;
}
}
[Serializable]
[ControlerStateName("Transform/Position")]
public class TransformPostionPropertyStateBase : ControllerStateBase
{
[SerializeField] private Vector2 _pos;
[HideInInspector] [SerializeField] private Vector2 _cachePos;
public override void Init(UXControllerStateRecorder recorder)
{
_cachePos = recorder.gameObject.GetComponent<RectTransform>().anchoredPosition;
}
public override void Execute(UXControllerStateRecorder recorder, int entryIndex, int selectionIndex)
{
if (recorder != null && recorder.gameObject != null)
{
var pos = entryIndex != selectionIndex ? _cachePos : _pos;
recorder.GetComponent<RectTransform>().anchoredPosition = pos;
}
}
public override bool Valid(UXControllerStateRecorder recorder)
{
return recorder != null;
}
}
[Serializable]
[ControlerStateName("Transform/Scale")]
public class TransformScalePropertyStateBase : ControllerStateBase
{
[SerializeField] private Vector3 _scale;
[HideInInspector] [SerializeField] private Vector3 _cacheScale;
public override void Init(UXControllerStateRecorder recorder)
{
_cacheScale = recorder.gameObject.GetComponent<RectTransform>().localScale;
}
public override void Execute(UXControllerStateRecorder recorder, int entryIndex, int selectionIndex)
{
if (recorder != null && recorder.gameObject != null)
{
var scale = entryIndex != selectionIndex ? _cacheScale : _scale;
recorder.GetComponent<RectTransform>().localScale = scale;
}
}
public override bool Valid(UXControllerStateRecorder recorder)
{
return recorder != null;
}
}
[Serializable]
[ControlerStateName("Text/Color")]
public class TextColorPropertyStateBase : ControllerStateBase
{
[SerializeField] private Color _color = Color.white;
[HideInInspector] [SerializeField] private Color _cacheColor;
public override void Init(UXControllerStateRecorder recorder)
{
_cacheColor = recorder.GetComponent<Text>().color;
}
public override void Execute(UXControllerStateRecorder recorder, int entryIndex, int selectionIndex)
{
var t = recorder.GetComponent<Text>();
if (t != null)
{
var color = entryIndex != selectionIndex ? _cacheColor : _color;
t.color = color;
}
}
public override bool Valid(UXControllerStateRecorder recorder)
{
return recorder != null && recorder.GetComponent<Text>() != null;
}
}
}