com.alicizax.unity/Runtime/Base/DataStruct/ObjectDontDestroyOnLoad.cs

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2025-02-07 16:04:12 +08:00
using UnityEngine;
namespace AlicizaX.Runtime
{
/// <summary>
/// 标记物体对象为不可销毁
/// </summary>
public sealed class ObjectDontDestroyOnLoad : MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(this);
}
}
}