com.alicizax.unity/Runtime/Variable/VarUnityObject.cs

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using AlicizaX;
using UnityEngine;
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namespace AlicizaX
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{
/// <summary>
/// UnityEngine.Object 变量类。
/// </summary>
public sealed class VarUnityObject : Variable<Object>
{
/// <summary>
/// 初始化 UnityEngine.Object 变量类的新实例。
/// </summary>
public VarUnityObject()
{
}
/// <summary>
/// 从 UnityEngine.Object 到 UnityEngine.Object 变量类的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator VarUnityObject(Object value)
{
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VarUnityObject varValue = MemoryPool.Acquire<VarUnityObject>();
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varValue.Value = value;
return varValue;
}
/// <summary>
/// 从 UnityEngine.Object 变量类到 UnityEngine.Object 的隐式转换。
/// </summary>
/// <param name="value">值。</param>
public static implicit operator Object(VarUnityObject value)
{
return value.Value;
}
}
}