修改
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namespace UnityEngine
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{
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[UnityEngine.Scripting.Preserve]
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public static class UnityEngine_UIExtension
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{
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//重置为全屏自适应UI
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public static void ResetToFullScreen(this RectTransform self)
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{
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self.anchorMin = Vector2.zero;
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self.anchorMax = Vector2.one;
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self.anchoredPosition3D = Vector3.zero;
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self.pivot = new Vector2(0.5f, 0.5f);
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self.offsetMax = Vector2.zero;
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self.offsetMin = Vector2.zero;
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self.sizeDelta = Vector2.zero;
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self.localEulerAngles = Vector3.zero;
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self.localScale = Vector3.one;
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}
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//重置位置与旋转
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public static void ResetLocalPosAndRot(this RectTransform self)
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{
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self.localPosition = Vector3.zero;
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self.localRotation = Quaternion.identity;
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}
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}
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}
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fileFormatVersion: 2
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guid: 56352ccd99c4451e8356690eff9b1e90
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timeCreated: 1739263302
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