浼樺寲
This commit is contained in:
parent
22b43e97a4
commit
159c0273c9
@ -20,8 +20,9 @@ namespace AlicizaX.Editor
|
|||||||
GetWindow<GameFrameworkPreferenceWindow>(true, "Preference Window");
|
GetWindow<GameFrameworkPreferenceWindow>(true, "Preference Window");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
protected override void OnEnable()
|
||||||
{
|
{
|
||||||
|
base.OnEnable();
|
||||||
this.position = new Rect(this.position.x, this.position.y, 800, 600);
|
this.position = new Rect(this.position.x, this.position.y, 800, 600);
|
||||||
|
|
||||||
var assemblies = Utility.Assembly.GetAssemblies();
|
var assemblies = Utility.Assembly.GetAssemblies();
|
||||||
|
@ -22,7 +22,7 @@ namespace AlicizaX.Runtime
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Sirenix.OdinInspector.Button(ButtonSizes.Large)]
|
[Sirenix.OdinInspector.Button(ButtonSizes.Large)]
|
||||||
protected void RefreshAssembly()
|
private void RefreshAssembly()
|
||||||
{
|
{
|
||||||
SyncAssemblyContent.RefreshAssembly();
|
SyncAssemblyContent.RefreshAssembly();
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build;
|
||||||
|
|
||||||
namespace AlicizaX.Editor
|
namespace AlicizaX.Editor
|
||||||
{
|
{
|
||||||
@ -134,7 +135,11 @@ namespace AlicizaX.Editor
|
|||||||
/// <returns>平台的脚本宏定义。</returns>
|
/// <returns>平台的脚本宏定义。</returns>
|
||||||
public static string[] GetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup)
|
public static string[] GetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup)
|
||||||
{
|
{
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
return PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup)).Split(';');
|
||||||
|
#else
|
||||||
return PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';');
|
return PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';');
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -144,7 +149,11 @@ namespace AlicizaX.Editor
|
|||||||
/// <param name="scriptingDefineSymbols">要设置的脚本宏定义。</param>
|
/// <param name="scriptingDefineSymbols">要设置的脚本宏定义。</param>
|
||||||
public static void SetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup, string[] scriptingDefineSymbols)
|
public static void SetScriptingDefineSymbols(BuildTargetGroup buildTargetGroup, string[] scriptingDefineSymbols)
|
||||||
{
|
{
|
||||||
|
#if UNITY_6000_0_OR_NEWER
|
||||||
|
PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.FromBuildTargetGroup(buildTargetGroup), string.Join(";", scriptingDefineSymbols));
|
||||||
|
#else
|
||||||
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, string.Join(";", scriptingDefineSymbols));
|
PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, string.Join(";", scriptingDefineSymbols));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user