修改
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@ -1,4 +1,6 @@
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using UnityEngine;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace AlicizaX.Runtime
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{
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@ -29,9 +31,10 @@ namespace AlicizaX.Runtime
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SysModuleCenter.UpdateGUIExecuteList();
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}
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private void OnDestroy()
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private async void OnDestroy()
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{
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await UniTask.Yield();
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SysModuleCenter.Dispose();
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}
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}
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}
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}
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