This commit is contained in:
陈思海 2025-03-24 13:16:51 +08:00
parent 583140efdf
commit 7ecd5f3c2d
139 changed files with 336 additions and 3251 deletions

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@ -1,5 +1,5 @@
using System.IO;
using AlicizaX.Runtime;
using AlicizaX;
using UnityEditor;
namespace AlicizaX.Editor

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@ -3,7 +3,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using AlicizaX.Runtime;
using UnityEditor;
using UnityEngine;

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@ -4,7 +4,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using AlicizaX.Runtime;
using UnityEditor;
using UnityEngine;

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@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using AlicizaX.Runtime;
using AlicizaX;
using UnityEditor;
using UnityEngine;

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@ -1,7 +1,6 @@
using AlicizaX;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using AlicizaX.Runtime;
using UnityEditor;
using UnityEngine;

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@ -1,108 +1,194 @@
using System;
using UnityEditor;
using System.Reflection;
using System.Text.RegularExpressions;
using UnityEditor.Callbacks;
using UnityEditorInternal;
using UnityEngine;
namespace AlicizaX.Editor
{
public static class OpenAssetLogLine
{
[OnOpenAsset(0)]
private static bool OnOpenAsset(int instanceID, int line)
{
if (line <= 0)
{
return false;
}
// 获取资源路径
string assetPath = AssetDatabase.GetAssetPath(instanceID);
// 判断资源类型
if (!assetPath.EndsWith(".cs"))
{
return false;
}
bool autoFirstMatch = assetPath.Contains("Log.cs");
var stackTrace = GetStackTrace();
if (!string.IsNullOrEmpty(stackTrace) && stackTrace.Contains("Log.cs"))
{
if (!autoFirstMatch)
{
var fullPath = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf("Assets", StringComparison.Ordinal));
fullPath = $"{fullPath}{assetPath}";
// 跳转到目标代码的特定行
InternalEditorUtility.OpenFileAtLineExternal(fullPath.Replace('/', '\\'), line);
return true;
}
// 使用正则表达式匹配at的哪个脚本的哪一行
var matches = Regex.Match(stackTrace, @"\(at (.+)\)",
RegexOptions.IgnoreCase);
while (matches.Success)
{
var pathLine = matches.Groups[1].Value;
if (!pathLine.Contains("Log.cs"))
{
var splitIndex = pathLine.LastIndexOf(":", StringComparison.Ordinal);
// 脚本路径
var path = pathLine.Substring(0, splitIndex);
// 行号
line = Convert.ToInt32(pathLine.Substring(splitIndex + 1));
var fullPath = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf("Assets", StringComparison.Ordinal));
fullPath = $"{fullPath}{path}";
// 跳转到目标代码的特定行
InternalEditorUtility.OpenFileAtLineExternal(fullPath.Replace('/', '\\'), line);
break;
}
matches = matches.NextMatch();
}
return true;
}
return false;
}
/// <summary>
/// 获取当前日志窗口选中的日志的堆栈信息。
/// </summary>
/// <returns>选中日志的堆栈信息实例。</returns>
private static string GetStackTrace()
{
// 通过反射获取ConsoleWindow类
var consoleWindowType = typeof(EditorWindow).Assembly.GetType("UnityEditor.ConsoleWindow");
// 获取窗口实例
var fieldInfo = consoleWindowType.GetField("ms_ConsoleWindow",
BindingFlags.Static |
BindingFlags.NonPublic);
if (fieldInfo != null)
{
var consoleInstance = fieldInfo.GetValue(null);
if (consoleInstance != null)
if (EditorWindow.focusedWindow == (EditorWindow)consoleInstance)
{
// 获取m_ActiveText成员
fieldInfo = consoleWindowType.GetField("m_ActiveText",
BindingFlags.Instance |
BindingFlags.NonPublic);
// 获取m_ActiveText的值
if (fieldInfo != null)
{
var activeText = fieldInfo.GetValue(consoleInstance).ToString();
return activeText;
}
}
}
return null;
}
}
}
// using System;
// using System.Reflection;
// using AlicizaX.Runtime;
// using UnityEditor;
// using UnityEngine;
//
// namespace AlicizaX.Editor
// {
// public static class LogEditor
// {
// private class LogEditorConfig
// {
// public string logScriptPath = "";
// public string logTypeName = "";
// public int instanceID = 0;
//
// public LogEditorConfig(string logScriptPath, System.Type logType)
// {
// this.logScriptPath = logScriptPath;
// this.logTypeName = logType.FullName;
// }
// }
//
//
// private static LogEditorConfig[] _logEditorConfig = new LogEditorConfig[]
// {
// new LogEditorConfig("Packages/com.alicizax.unity/Runtime/Base/Log/Log.cs", typeof(Log))
// };
//
//
// [UnityEditor.Callbacks.OnOpenAssetAttribute(-1)]
// private static bool OnOpenAsset(int instanceID, int line)
// {
// for (int i = _logEditorConfig.Length - 1; i >= 0; --i)
// {
// var configTmp = _logEditorConfig[i];
// UpdateLogInstanceID(configTmp);
// if (instanceID == configTmp.instanceID)
// {
// var statckTrack = GetStackTrace();
// if (!string.IsNullOrEmpty(statckTrack))
// {
// var fileNames = statckTrack.Split('\n');
// var fileName = GetCurrentFullFileName(fileNames);
// var fileLine = LogFileNameToFileLine(fileName);
// fileName = GetRealFileName(fileName);
//
// AssetDatabase.OpenAsset(AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(fileName), fileLine);
// return true;
// }
//
// break;
// }
// }
//
// return false;
// }
//
// private static string GetStackTrace()
// {
// var consoleWindowType = typeof(EditorWindow).Assembly.GetType("UnityEditor.ConsoleWindow");
// var fieldInfo = consoleWindowType.GetField("ms_ConsoleWindow", BindingFlags.Static | BindingFlags.NonPublic);
// var consoleWindowInstance = fieldInfo.GetValue(null);
//
// if (null != consoleWindowInstance)
// {
// if ((object)EditorWindow.focusedWindow == consoleWindowInstance)
// {
// // Get ListViewState in ConsoleWindow
// // var listViewStateType = typeof(EditorWindow).Assembly.GetType("UnityEditor.ListViewState");
// // fieldInfo = consoleWindowType.GetField("m_ListView", BindingFlags.Instance | BindingFlags.NonPublic);
// // var listView = fieldInfo.GetValue(consoleWindowInstance);
//
// // Get row in listViewState
// // fieldInfo = listViewStateType.GetField("row", BindingFlags.Instance | BindingFlags.Public);
// // int row = (int)fieldInfo.GetValue(listView);
//
// // Get m_ActiveText in ConsoleWindow
// fieldInfo = consoleWindowType.GetField("m_ActiveText", BindingFlags.Instance | BindingFlags.NonPublic);
// string activeText = fieldInfo.GetValue(consoleWindowInstance).ToString();
//
// return activeText;
// }
// }
//
// return "";
// }
//
// private static void UpdateLogInstanceID(LogEditorConfig config)
// {
// if (config.instanceID > 0)
// {
// return;
// }
//
// var assetLoadTmp = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(config.logScriptPath);
// if (null == assetLoadTmp)
// {
// throw new System.Exception("not find asset by path=" + config.logScriptPath);
// }
//
// config.instanceID = assetLoadTmp.GetInstanceID();
// }
//
// private static string GetCurrentFullFileName(string[] fileNames)
// {
// string retValue = "";
// int findIndex = -1;
//
// for (int i = fileNames.Length - 1; i >= 0; --i)
// {
// bool isCustomLog = false;
// for (int j = _logEditorConfig.Length - 1; j >= 0; --j)
// {
// if (fileNames[i].Contains(_logEditorConfig[j].logTypeName))
// {
// isCustomLog = true;
// break;
// }
// }
//
// if (isCustomLog)
// {
// findIndex = i;
// break;
// }
// }
//
// if (findIndex >= 0 && findIndex < fileNames.Length - 1)
// {
// retValue = fileNames[findIndex + 1];
// }
//
// return retValue;
// }
//
// private static string GetRealFileName(string fileName)
// {
// int indexStart = fileName.IndexOf("(at ") + "(at ".Length;
// int indexEnd = ParseFileLineStartIndex(fileName) - 1;
//
// fileName = fileName.Substring(indexStart, indexEnd - indexStart);
// return fileName;
// }
//
// private static int LogFileNameToFileLine(string fileName)
// {
// int findIndex = ParseFileLineStartIndex(fileName);
// string stringParseLine = "";
// for (int i = findIndex; i < fileName.Length; ++i)
// {
// var charCheck = fileName[i];
// if (!IsNumber(charCheck))
// {
// break;
// }
// else
// {
// stringParseLine += charCheck;
// }
// }
//
// return int.Parse(stringParseLine);
// }
//
// private static int ParseFileLineStartIndex(string fileName)
// {
// int retValue = -1;
// for (int i = fileName.Length - 1; i >= 0; --i)
// {
// var charCheck = fileName[i];
// bool isNumber = IsNumber(charCheck);
// if (isNumber)
// {
// retValue = i;
// }
// else
// {
// if (retValue != -1)
// {
// break;
// }
// }
// }
//
// return retValue;
// }
//
// private static bool IsNumber(char c)
// {
// return c >= '0' && c <= '9';
// }
// }
// }

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@ -1,6 +1,5 @@
using AlicizaX;
using System.Diagnostics;
using AlicizaX.Runtime;
using UnityEditor;
using UnityEngine;

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@ -1,5 +1,5 @@
using System;
using AlicizaX.Runtime;
using AlicizaX;
using UnityEngine;
namespace AlicizaX.Editor

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using AlicizaX.Runtime;
using AlicizaX;
namespace AlicizaX.Editor
{

BIN
Plugins/XLog.dll Normal file

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2
Plugins/XLog.dll.meta Normal file
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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d54020f8ad5378144bdeef5bb9b7a769

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@ -3,7 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架链表类。

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架链表范围。

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架单例
@ -44,4 +44,4 @@ namespace AlicizaX.Runtime
}
}
}
}
}

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架多值字典类。

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@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.IO;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架序列化器基类。

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架单例

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 标记物体对象为不可销毁

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@ -2,7 +2,7 @@
using System;
using System.Runtime.InteropServices;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 类型和名称的组合值。

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public interface IEvent
{

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 事件基类。

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
public sealed partial class EventPool<T> where T : BaseEventArgs
{

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 事件池。
@ -283,7 +283,7 @@ namespace AlicizaX.Runtime
}
catch (Exception exception)
{
Log.Fatal(exception);
Log.Exception(exception);
}
current = _cachedNodes[e];
@ -299,7 +299,7 @@ namespace AlicizaX.Runtime
}
catch (Exception exception)
{
Log.Fatal(exception);
Log.Exception(exception);
}
}
else if ((_eventPoolMode & EventPoolMode.AllowNoHandler) == 0)

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 事件池模式。

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架中包含事件数据的类的基类。

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@ -1,7 +1,7 @@
using System;
using System.Runtime.Serialization;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架异常类。

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏框架异常静态方法

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 916bb4a512dc940daa99fa6c51b4179e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,34 +0,0 @@

namespace AlicizaX.Runtime
{
/// <summary>
/// 游戏框架日志等级。
/// </summary>
public enum GameFrameworkLogLevel : byte
{
/// <summary>
/// 调试。
/// </summary>
Debug = 0,
/// <summary>
/// 信息。
/// </summary>
Info,
/// <summary>
/// 警告。
/// </summary>
Warning,
/// <summary>
/// 错误。
/// </summary>
Error,
/// <summary>
/// 严重错误。
/// </summary>
Fatal
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 60514273a67bf47f19bc57d0a81e5d5b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: dea5e7b095c6d3b4ea334c381fcd16fb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,135 +0,0 @@
using Cysharp.Text;
using UnityEngine;
namespace AlicizaX.Runtime
{
public static class LogReportUtil
{
private static LogDetails LastReportedDetails = new LogDetails();
public static bool ForceDisableReport = true;
internal static void RedirectLog()
{
Application.logMessageReceived += HandleLog;
}
internal static void UnRedirectLog()
{
Application.logMessageReceived -= HandleLog;
}
private static void HandleLog(string logMessage, string stackTrace, LogType logType)
{
GameFrameworkLogLevel logLevel = GameFrameworkLogLevel.Info;
switch (logType)
{
case LogType.Error:
logLevel = GameFrameworkLogLevel.Error;
break;
case LogType.Assert:
case LogType.Exception:
logLevel = GameFrameworkLogLevel.Fatal;
break;
case LogType.Warning:
logLevel = GameFrameworkLogLevel.Warning;
break;
case LogType.Log:
logLevel = GameFrameworkLogLevel.Info;
break;
}
ProcessLogMessage(logLevel, logMessage, stackTrace);
}
private static void ProcessLogMessage(GameFrameworkLogLevel logLevel, string message, string stackTrace)
{
if (logLevel == GameFrameworkLogLevel.Fatal || logLevel == GameFrameworkLogLevel.Error)
{
string formattedMessage = "";
using (var sb = ZString.CreateStringBuilder())
{
sb.Append(message);
sb.Append(GetStackTrace(stackTrace));
formattedMessage = sb.ToString();
}
if (!ForceDisableReport && ShouldReport(logLevel, formattedMessage))
{
_ = WebHookUtils.SendLogToServerAsync(formattedMessage);
}
}
}
private static string GetStackTrace(string stackTrace)
{
return string.IsNullOrEmpty(stackTrace) ? string.Empty : $"\nStackTrace:\n{SimplifyStackTrace(stackTrace)}";
}
private static string SimplifyStackTrace(string stackTrace)
{
var sb = ZString.CreateStringBuilder();
var lines = stackTrace.Split('\n');
bool skipLine = false;
foreach (var line in lines)
{
if (line.Contains("Log") || line.Contains("Sirenix"))
{
skipLine = true;
}
else
{
if (skipLine)
{
if (!string.IsNullOrWhiteSpace(line) && !line.Contains("Log") && !line.Contains("Sirenix"))
{
skipLine = false;
}
else
{
continue;
}
}
if (!string.IsNullOrWhiteSpace(line))
{
sb.Append(line);
sb.Append('\n');
}
}
}
string result = sb.ToString().Trim();
return !string.IsNullOrEmpty(result) ? result : "Stack trace not available.";
}
private static bool ShouldReport(GameFrameworkLogLevel logLevel, string message)
{
if (LastReportedDetails.Level == logLevel && LastReportedDetails.Message.Equals(message))
{
return false;
}
LastReportedDetails.Update(logLevel, message);
return true;
}
private struct LogDetails
{
public GameFrameworkLogLevel Level;
public string Message;
public void Update(GameFrameworkLogLevel level, string message)
{
Level = level;
Message = message;
}
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 8b7127ce6c394c43844105d9affeed71
timeCreated: 1737509620

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@ -1,45 +0,0 @@
using System;
using System.Net.Http;
using System.Text;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace AlicizaX.Runtime
{
public static class WebHookUtils
{
private static readonly HttpClient httpClient = new HttpClient();
private static readonly string WebHookKey = "https://open.feishu.cn/open-apis/bot/v2/hook/e9cdddcb-8ae0-4390-98d7-42e2c29efc00";
public static async UniTask SendLogToServerAsync(string logMessage)
{
string at = @"<at user_id=""all"">所有人</at> ";
try
{
// 创建请求体
var payload = new
{
msg_type = "text",
content = new
{
text = at+logMessage
}
};
string json = Utility.Json.ToJson(payload);
using (var content = new StringContent(json, Encoding.UTF8, "application/json"))
{
HttpResponseMessage response = await httpClient.PostAsync(WebHookKey, content).AsUniTask();
response.EnsureSuccessStatusCode();
string responseBody = await response.Content.ReadAsStringAsync();
}
}
catch (Exception ex)
{
Debug.LogError($"Failed to send log to server: {ex.Message}");
}
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 506344a3b774413e85a054a93741fe32
timeCreated: 1737461451

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 内存对象Interface。

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class MemoryPool
{

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 内存池。

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 内存池对象基类。

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@ -1,7 +1,7 @@
using System;
using System.Runtime.InteropServices;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 内存池信息。

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 内存强制检查类型。

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
public interface IModule
{
@ -95,4 +95,4 @@
{
protected internal void OnGUI();
}
}
}

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@ -2,7 +2,7 @@
using System.Buffers;
using System.Collections.Generic;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static class ModuleSystem
{

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@ -3,7 +3,7 @@ using AlicizaX.ObjectPool;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 基础组件。
@ -138,9 +138,10 @@ namespace AlicizaX.Runtime
{
_instance = this;
DontDestroyOnLoad(this);
Utility.Unity.MakeEntity(transform);
Log.Init();
Log.Info("Game Version: {0}, Unity Version: {1}", AppVersion.GameVersion, Application.unityVersion);
Utility.Converter.ScreenDpi = Screen.dpi;

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 变量。

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 变量。

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 版本号类。

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
[Serializable]
public class AppBuilderSetting
@ -37,6 +37,6 @@ namespace AlicizaX.Runtime
public bool DebugMode = false;
public int ResMode = 0;
public Language Language = Runtime.Language.ChineseSimplified;
public Language Language = Language.ChineseSimplified;
}
}

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 常用设置相关常量。
@ -19,4 +19,4 @@
public const string UISoundVolume = "Setting.UISoundVolume";
}
}
}
}

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 本地化语言。

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@ -1,7 +1,6 @@
using AlicizaX;
using System;
using System.IO;
using AlicizaX.Runtime;
/// <summary>
/// 对 BinaryReader 和 BinaryWriter 的扩展方法。

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@ -10,7 +10,7 @@ using System.Buffers;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public ref partial struct SequenceReader<T> where T : unmanaged, IEquatable<T>
{

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@ -11,7 +11,7 @@ using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class SequenceReaderExtensions
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 应用帮助类

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@ -2,7 +2,7 @@ using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 相机帮助类

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@ -3,7 +3,7 @@ using ICSharpCode.SharpZipLib.GZip;
using System;
using System.IO;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 默认压缩解压缩辅助器。
@ -203,4 +203,4 @@ namespace AlicizaX.Runtime
}
}
}
}
}

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 去重。帮助类

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@ -4,7 +4,7 @@ using System.IO;
using System.Text;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 文件帮助类

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@ -2,7 +2,7 @@ using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏对象帮助类

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@ -1,7 +1,6 @@
using AlicizaX;
using UnityEngine;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 辅助器创建器相关的实用函数。

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@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 数学帮助类

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@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.Net;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 网络帮助类

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
[UnityEngine.Scripting.Preserve]
public static class ObjectHelper

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@ -1,7 +1,7 @@
using System.Text;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static class PathHelper
{

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 坐标帮助类

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 随机数帮助类

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 游戏时间帮助类

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@ -1,6 +1,6 @@
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// Unity 渲染帮助类

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@ -5,7 +5,7 @@ using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.Zip.Compression;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 压缩帮助类

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@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using AlicizaX.Runtime;
using AlicizaX;
namespace AlicizaX.ObjectPool
{

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@ -1,5 +1,5 @@
using System;
using AlicizaX.Runtime;
using AlicizaX;
namespace AlicizaX.ObjectPool
{

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@ -1,5 +1,5 @@
using System;
using AlicizaX.Runtime;
using AlicizaX;
namespace AlicizaX.ObjectPool
{

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@ -1,7 +1,7 @@
using AlicizaX.ObjectPool;
using UnityEngine;
namespace AlicizaX.Runtime
namespace AlicizaX
{
/// <summary>
/// 对象池组件。
@ -23,7 +23,7 @@ namespace AlicizaX.Runtime
_mObjectPoolModule = ModuleSystem.RegisterModule<IObjectPoolModule>(typeof(ObjectPoolModule));
if (_mObjectPoolModule == null)
{
Log.Fatal("Object pool manager is invalid.");
Log.Error("Object pool manager is invalid.");
return;
}
}

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@ -1,5 +1,5 @@
using System;
using AlicizaX.Runtime;
using AlicizaX;
namespace AlicizaX.ObjectPool
{

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@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using AlicizaX.Runtime;
using AlicizaX;
namespace AlicizaX.ObjectPool
{

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@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using AlicizaX.Runtime;
using AlicizaX;
namespace AlicizaX.ObjectPool
{
@ -1286,4 +1286,4 @@ namespace AlicizaX.ObjectPool
return a.Priority.CompareTo(b.Priority);
}
}
}
}

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public sealed class BindableProperty<T>
{

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,7 +1,7 @@
using System;
using System.IO;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{
@ -303,4 +303,4 @@ namespace AlicizaX.Runtime
}
}
}
}
}

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,7 +1,7 @@
using System;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -3,7 +3,7 @@ using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -3,7 +3,7 @@ using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{
@ -26,7 +26,7 @@
return size + UnitList[0];
}
public static string GetLengthString(long length)
{
if (length < 1024)

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@ -3,7 +3,7 @@ using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -2,7 +2,7 @@
using System.IO;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -2,7 +2,7 @@
using System.IO;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -2,7 +2,7 @@ using System;
using System.Runtime.CompilerServices;
using System.Text;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -5,7 +5,7 @@ using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{
@ -111,4 +111,4 @@ namespace AlicizaX.Runtime
}
}
}
}
}

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@ -1,7 +1,7 @@
using System;
using System.Threading;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,7 +1,7 @@
using System;
using Newtonsoft.Json;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{
@ -84,4 +84,4 @@ namespace AlicizaX.Runtime
}
}
}
}
}

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@ -1,6 +1,6 @@
using System;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -4,7 +4,7 @@ using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,4 +1,4 @@
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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@ -1,6 +1,6 @@
using System.IO;
namespace AlicizaX.Runtime
namespace AlicizaX
{
public static partial class Utility
{

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