合并到Tools下

This commit is contained in:
陈思海 2025-02-20 13:33:38 +08:00
parent 3201f77aa9
commit 8788c588c8
4 changed files with 16 additions and 16 deletions

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@ -14,7 +14,7 @@ namespace AlicizaX.Editor
private List<Type> m_TabTypes; private List<Type> m_TabTypes;
private readonly Dictionary<Type, GameFrameworkTabBase> _tabBases = new(); private readonly Dictionary<Type, GameFrameworkTabBase> _tabBases = new();
[MenuItem("AlicizaX/Preference Window")] [MenuItem("Tools/AlicizaX/Preference Window")]
public static void ShowWindow() public static void ShowWindow()
{ {
GetWindow<GameFrameworkPreferenceWindow>(true, "Preference Window"); GetWindow<GameFrameworkPreferenceWindow>(true, "Preference Window");

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@ -18,7 +18,7 @@ public static class BuildDLLCommand
/// <summary> /// <summary>
/// 禁用HybridCLR宏定义。 /// 禁用HybridCLR宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/HybridCLR/Define Symbols/Disable HybridCLR", false, 30)] [MenuItem("Tools/AlicizaX/HybridCLR/Define Symbols/Disable HybridCLR", false, 30)]
public static void Disable() public static void Disable()
{ {
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol); ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
@ -29,7 +29,7 @@ public static class BuildDLLCommand
/// <summary> /// <summary>
/// 开启HybridCLR宏定义。 /// 开启HybridCLR宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/HybridCLR/Define Symbols/Enable HybridCLR", false, 31)] [MenuItem("Tools/AlicizaX/HybridCLR/Define Symbols/Enable HybridCLR", false, 31)]
public static void Enable() public static void Enable()
{ {
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol); ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableHybridClrScriptingDefineSymbol);
@ -39,7 +39,7 @@ public static class BuildDLLCommand
} }
#if ENABLE_HYBRIDCLR #if ENABLE_HYBRIDCLR
[MenuItem("AlicizaX/HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")] [MenuItem("Tools/AlicizaX/HybridCLR/Build/BuildAssets And CopyTo AssemblyTextAssetPath")]
public static void BuildAndCopyDlls() public static void BuildAndCopyDlls()
{ {

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@ -40,7 +40,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 禁用所有日志脚本宏定义。 /// 禁用所有日志脚本宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Scripting Define Symbols/Disable All Logs", false, 30)] [MenuItem("Tools/AlicizaX/Scripting Define Symbols/Disable All Logs", false, 30)]
public static void DisableAllLogs() public static void DisableAllLogs()
{ {
ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableLogScriptingDefineSymbol); ScriptingDefineSymbols.RemoveScriptingDefineSymbol(EnableLogScriptingDefineSymbol);
@ -59,7 +59,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 开启所有日志脚本宏定义。 /// 开启所有日志脚本宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Scripting Define Symbols/Enable All Logs", false, 31)] [MenuItem("Tools/AlicizaX/Scripting Define Symbols/Enable All Logs", false, 31)]
public static void EnableAllLogs() public static void EnableAllLogs()
{ {
DisableAllLogs(); DisableAllLogs();
@ -69,7 +69,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 开启调试及以上级别的日志脚本宏定义。 /// 开启调试及以上级别的日志脚本宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Scripting Define Symbols/Enable Debug And Above Logs", false, 32)] [MenuItem("Tools/AlicizaX/Scripting Define Symbols/Enable Debug And Above Logs", false, 32)]
public static void EnableDebugAndAboveLogs() public static void EnableDebugAndAboveLogs()
{ {
SetAboveLogScriptingDefineSymbol(EnableDebugAndAboveLogScriptingDefineSymbol); SetAboveLogScriptingDefineSymbol(EnableDebugAndAboveLogScriptingDefineSymbol);
@ -78,7 +78,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 开启信息及以上级别的日志脚本宏定义。 /// 开启信息及以上级别的日志脚本宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Scripting Define Symbols/Enable Info And Above Logs", false, 33)] [MenuItem("Tools/AlicizaX/Scripting Define Symbols/Enable Info And Above Logs", false, 33)]
public static void EnableInfoAndAboveLogs() public static void EnableInfoAndAboveLogs()
{ {
SetAboveLogScriptingDefineSymbol(EnableInfoAndAboveLogScriptingDefineSymbol); SetAboveLogScriptingDefineSymbol(EnableInfoAndAboveLogScriptingDefineSymbol);
@ -87,7 +87,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 开启警告及以上级别的日志脚本宏定义。 /// 开启警告及以上级别的日志脚本宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Scripting Define Symbols/Enable Warning And Above Logs", false, 34)] [MenuItem("Tools/AlicizaX/Scripting Define Symbols/Enable Warning And Above Logs", false, 34)]
public static void EnableWarningAndAboveLogs() public static void EnableWarningAndAboveLogs()
{ {
SetAboveLogScriptingDefineSymbol(EnableWarningAndAboveLogScriptingDefineSymbol); SetAboveLogScriptingDefineSymbol(EnableWarningAndAboveLogScriptingDefineSymbol);
@ -96,7 +96,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 开启错误及以上级别的日志脚本宏定义。 /// 开启错误及以上级别的日志脚本宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Scripting Define Symbols/Enable Error And Above Logs", false, 35)] [MenuItem("Tools/AlicizaX/Scripting Define Symbols/Enable Error And Above Logs", false, 35)]
public static void EnableErrorAndAboveLogs() public static void EnableErrorAndAboveLogs()
{ {
SetAboveLogScriptingDefineSymbol(EnableErrorAndAboveLogScriptingDefineSymbol); SetAboveLogScriptingDefineSymbol(EnableErrorAndAboveLogScriptingDefineSymbol);
@ -105,7 +105,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 开启严重错误及以上级别的日志脚本宏定义。 /// 开启严重错误及以上级别的日志脚本宏定义。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Scripting Define Symbols/Enable Fatal And Above Logs", false, 36)] [MenuItem("Tools/AlicizaX/Scripting Define Symbols/Enable Fatal And Above Logs", false, 36)]
public static void EnableFatalAndAboveLogs() public static void EnableFatalAndAboveLogs()
{ {
SetAboveLogScriptingDefineSymbol(EnableFatalAndAboveLogScriptingDefineSymbol); SetAboveLogScriptingDefineSymbol(EnableFatalAndAboveLogScriptingDefineSymbol);

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@ -14,7 +14,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 打开 Data Path 文件夹。 /// 打开 Data Path 文件夹。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Open Folder/Data Path", false, 10)] [MenuItem("Tools/AlicizaX/Open Folder/Data Path", false, 10)]
public static void OpenFolderDataPath() public static void OpenFolderDataPath()
{ {
Execute(Application.dataPath); Execute(Application.dataPath);
@ -23,7 +23,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 打开 Persistent Data Path 文件夹。 /// 打开 Persistent Data Path 文件夹。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Open Folder/Persistent Data Path", false, 11)] [MenuItem("Tools/AlicizaX/Open Folder/Persistent Data Path", false, 11)]
public static void OpenFolderPersistentDataPath() public static void OpenFolderPersistentDataPath()
{ {
Execute(Application.persistentDataPath); Execute(Application.persistentDataPath);
@ -32,7 +32,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 打开 Streaming Assets Path 文件夹。 /// 打开 Streaming Assets Path 文件夹。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Open Folder/Streaming Assets Path", false, 12)] [MenuItem("Tools/AlicizaX/Open Folder/Streaming Assets Path", false, 12)]
public static void OpenFolderStreamingAssetsPath() public static void OpenFolderStreamingAssetsPath()
{ {
Execute(Application.streamingAssetsPath); Execute(Application.streamingAssetsPath);
@ -41,7 +41,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 打开 Temporary Cache Path 文件夹。 /// 打开 Temporary Cache Path 文件夹。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Open Folder/Temporary Cache Path", false, 13)] [MenuItem("Tools/AlicizaX/Open Folder/Temporary Cache Path", false, 13)]
public static void OpenFolderTemporaryCachePath() public static void OpenFolderTemporaryCachePath()
{ {
Execute(Application.temporaryCachePath); Execute(Application.temporaryCachePath);
@ -52,7 +52,7 @@ namespace AlicizaX.Editor
/// <summary> /// <summary>
/// 打开 Console Log Path 文件夹。 /// 打开 Console Log Path 文件夹。
/// </summary> /// </summary>
[MenuItem("AlicizaX/Open Folder/Console Log Path", false, 14)] [MenuItem("Tools/AlicizaX/Open Folder/Console Log Path", false, 14)]
public static void OpenFolderConsoleLogPath() public static void OpenFolderConsoleLogPath()
{ {
Execute(System.IO.Path.GetDirectoryName(Application.consoleLogPath)); Execute(System.IO.Path.GetDirectoryName(Application.consoleLogPath));