using System.Text;
using UnityEngine;
namespace AlicizaX
{
public static class PathHelper
{
///
///应用程序外部资源路径存放路径(热更新资源路径)
///
[UnityEngine.Scripting.Preserve]
public static string AppHotfixResPath
{
get
{
string game = Application.productName;
string path = $"{Application.persistentDataPath}/{game}/";
return path;
}
}
///
/// 应用程序内部资源路径存放路径
///
public static string AppResPath
{
get { return NormalizePath(Application.streamingAssetsPath); }
}
///
/// 应用程序内部资源路径存放路径(www/webrequest专用)
///
[UnityEngine.Scripting.Preserve]
public static string AppResPath4Web
{
get
{
#if UNITY_IOS || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_EDITOR
return $"file://{Application.streamingAssetsPath}";
#else
return NormalizePath(Application.streamingAssetsPath);
#endif
}
}
///
/// 获取平台名称
///
public static string GetPlatformName
{
get
{
#if UNITY_ANDROID
return $"Android";
#elif UNITY_STANDALONE_OSX
return $"MacOs";
#elif UNITY_IOS || UNITY_IPHONE
return $"iOS";
#elif UNITY_WEBGL
return $"WebGL";
#elif UNITY_STANDALONE_WIN
return $"Windows";
#else
return string.Empty;
#endif
}
}
///
/// 规范化路径
///
///
///
public static string NormalizePath(string path)
{
return path.Replace('\\', '/').Replace("\\", "/");
}
static readonly StringBuilder CombineStringBuilder = new StringBuilder();
///
/// 拼接路径
///
///
///
public static string Combine(params string[] paths)
{
CombineStringBuilder.Clear();
const string separatorA = "/";
const string separatorB = "\\";
for (var index = 0; index < paths.Length - 1; index++)
{
var path = paths[index];
CombineStringBuilder.Append(path);
if (path.EndsWithFast(separatorA) || path.EndsWithFast(separatorB))
{
continue;
}
if (path.StartsWithFast(separatorA) || path.StartsWithFast(separatorB))
{
continue;
}
CombineStringBuilder.Append(separatorA);
}
CombineStringBuilder.Append(paths[paths.Length - 1]);
return CombineStringBuilder.ToString();
}
}
}