namespace AlicizaX.Runtime
{
///
/// 游戏框架单例
///
///
public abstract class GameFrameworkSingleton where T : class, new()
{
private static T _instance;
[UnityEngine.Scripting.Preserve]
protected GameFrameworkSingleton()
{
}
///
/// 单例对象
///
public static T Instance
{
get
{
if (_instance == null)
{
_instance = new T();
}
return _instance;
}
}
}
}