namespace UnityEngine { [UnityEngine.Scripting.Preserve] public static class UnityEngine_UIExtension { //重置为全屏自适应UI public static void ResetToFullScreen(this RectTransform self) { self.anchorMin = Vector2.zero; self.anchorMax = Vector2.one; self.anchoredPosition3D = Vector3.zero; self.pivot = new Vector2(0.5f, 0.5f); self.offsetMax = Vector2.zero; self.offsetMin = Vector2.zero; self.sizeDelta = Vector2.zero; self.localEulerAngles = Vector3.zero; self.localScale = Vector3.one; } //重置位置与旋转 public static void ResetLocalPosAndRot(this RectTransform self) { self.localPosition = Vector3.zero; self.localRotation = Quaternion.identity; } } }