using System.IO; using AlicizaX; using UnityEditor; namespace AlicizaX.Editor { public static class BuilderGenerate { public static void GeneratAppBuilderSetting(Language language, bool debugMode, int resMode) { const string AppBuilderSettingPath = "Assets/Resources/AppBuilderSetting.bytes"; AppBuilderSetting appBuilderSetting = new AppBuilderSetting(); appBuilderSetting.Language = language; appBuilderSetting.DebugMode = debugMode; appBuilderSetting.ResMode = resMode; File.WriteAllText(AppBuilderSettingPath, Utility.Json.ToJson(appBuilderSetting)); } } }