using UnityEditor; namespace AlicizaX.Editor { public static class SyncAssemblyContent { public static void RefreshAssembly() { ScriptableSingletonUtil.Get().HotUpdateAssemblies = HybridCLR.Editor.SettingsUtil.HotUpdateAssemblyFilesIncludePreserved; ScriptableSingletonUtil.Get().AOTMetaAssemblies = HybridCLR.Editor.SettingsUtil.AOTAssemblyNames; AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); } } }