using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace AlicizaX
{
public static partial class Utility
{
public static partial class Http
{
///
/// 发送 GET 请求
///
public static async UniTask Get(string url, float timeout = 5f)
{
using var cts = CreateTimeoutTokenSource(timeout);
using var request = UnityWebRequest.Get(url);
return await SendRequest(request, cts.Token);
}
///
/// 发送 JSON 格式的 POST 请求(服务端需用 [FromBody] 接收)
///
public static async UniTask PostJson(string url, object jsonData, float timeout = 5f)
{
using var cts = CreateTimeoutTokenSource(timeout);
var json = Utility.Json.ToJson(jsonData);
using var request = CreateJsonPostRequest(url, json);
return await SendRequest(request, cts.Token);
}
///
/// 发送表单格式的 POST 请求(x-www-form-urlencoded)
///
public static async UniTask PostForm(string url, Dictionary formData, float timeout = 5f)
{
using var cts = CreateTimeoutTokenSource(timeout);
using var request = UnityWebRequest.Post(url, formData);
return await SendRequest(request, cts.Token);
}
///
/// 发送多部分表单的 POST 请求(multipart/form-data,支持文件上传)
///
public static async UniTask PostMultipart(string url, WWWForm formData, float timeout = 5f)
{
using var cts = CreateTimeoutTokenSource(timeout);
using var request = UnityWebRequest.Post(url, formData);
return await SendRequest(request, cts.Token);
}
//----- 私有工具方法 -----
private static CancellationTokenSource CreateTimeoutTokenSource(float timeout)
{
var cts = new CancellationTokenSource();
cts.CancelAfterSlim(TimeSpan.FromSeconds(timeout));
return cts;
}
private static UnityWebRequest CreateJsonPostRequest(string url, string json)
{
// 手动处理 JSON(Unity 未提供直接方法)
var request = new UnityWebRequest(url, "POST");
byte[] jsonBytes = System.Text.Encoding.UTF8.GetBytes(json);
request.uploadHandler = new UploadHandlerRaw(jsonBytes);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
return request;
}
private static async UniTask SendRequest(UnityWebRequest request, CancellationToken token)
{
try
{
await request.SendWebRequest().WithCancellation(token);
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError($"HTTP Error ({request.responseCode}): {request.error}");
return string.Empty;
}
return request.downloadHandler.text;
}
catch (OperationCanceledException) when (token.IsCancellationRequested)
{
Debug.LogWarning("Request timed out.");
return string.Empty;
}
}
}
}
}