using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace AlicizaX
{
public static partial class Utility
{
public static partial class Http
{
///
/// 发送 GET 请求
///
public static async UniTask Get(string url, float timeout = 5f)
{
using var request = UnityWebRequest.Get(url);
return await SendRequest(request);
}
///
/// 发送 JSON 格式的 POST 请求(服务端需用 [FromBody] 接收)
///
public static async UniTask PostJson(string url, object jsonData, float timeout = 5f)
{
var json = Utility.Json.ToJson(jsonData);
using var request = CreateJsonPostRequest(url, json);
return await SendRequest(request);
}
///
/// 发送表单格式的 POST 请求(x-www-form-urlencoded)
///
public static async UniTask PostForm(string url, Dictionary formData, float timeout = 5f)
{
using var request = UnityWebRequest.Post(url, formData);
return await SendRequest(request);
}
///
/// 发送多部分表单的 POST 请求(multipart/form-data,支持文件上传)
///
public static async UniTask PostMultipart(string url, WWWForm formData, float timeout = 5f)
{
using var request = UnityWebRequest.Post(url, formData);
return await SendRequest(request);
}
private static UnityWebRequest CreateJsonPostRequest(string url, string json)
{
var request = new UnityWebRequest(url, "POST");
byte[] jsonBytes = System.Text.Encoding.UTF8.GetBytes(json);
request.uploadHandler = new UploadHandlerRaw(jsonBytes);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
return request;
}
private static async UniTask SendRequest(UnityWebRequest request)
{
string url = request.url; // 提前获取请求地址
try
{
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
HandleRequestError(request, url);
return string.Empty;
}
return request.downloadHandler.text;
}
catch (UnityWebRequestException e)
{
HandleRequestError(request, url);
return string.Empty;
}
}
private static void HandleRequestError(UnityWebRequest request, string url)
{
;
switch (request.result)
{
case UnityWebRequest.Result.ConnectionError:
Log.Error($"无法访问地址:{url}");
break;
case UnityWebRequest.Result.ProtocolError:
Log.Error($"HTTP协议错误 ({request.responseCode}):{url}\n{request.error}");
break;
case UnityWebRequest.Result.DataProcessingError:
Log.Error($"数据处理错误:{url}\n{request.error}");
break;
default:
Log.Error($"未知网络错误:{url}\n{request.error}");
break;
}
}
}
}
}