using System; using UnityEngine; namespace AlicizaX { [Serializable] public class AppBuilderSetting { public static bool EnableHybirdCLR { get { #if ENABLE_HYBRIDCLR return true; #else return false; #endif } } public static AppBuilderSetting Instance { get { if (_instance == null) { TextAsset text = Resources.Load("AppBuilderSetting"); _instance = Utility.Json.ToObject(text.text); } return _instance; } } private static AppBuilderSetting _instance; public bool DebugMode = false; public int ResMode = 0; public Language Language = Language.ChineseSimplified; } }