using System;
using System.Collections.Generic;
using AlicizaX.Runtime;
using UnityEngine;
using UnityEngine.Serialization;
///
/// HybridCLRCustomGlobalSettings.
///
[Serializable]
public class AssemblyLoadData
{
public static bool Enable
{
get
{
#if ENABLE_HYBRIDCLR
return true;
#else
return false;
#endif
}
}
public static AssemblyLoadData Instance
{
get
{
if (_instance == null)
{
TextAsset text = Resources.Load("AssemblyLoadData");
_instance = Utility.Json.ToObject(text.text);
}
return _instance;
}
}
private static AssemblyLoadData _instance;
public List HotUpdateAssemblies = new List()
{ "GameLib.dll", "GameProto.dll", "GameBase.dll", "GameLogic.dll" };
}