39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using AlicizaX;
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using UnityEngine;
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namespace AlicizaX.Runtime
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{
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/// <summary>
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/// UnityEngine.GameObject 变量类。
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/// </summary>
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public sealed class VarGameObject : Variable<GameObject>
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{
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/// <summary>
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/// 初始化 UnityEngine.GameObject 变量类的新实例。
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/// </summary>
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public VarGameObject()
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{
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}
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/// <summary>
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/// 从 UnityEngine.GameObject 到 UnityEngine.GameObject 变量类的隐式转换。
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/// </summary>
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/// <param name="value">值。</param>
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public static implicit operator VarGameObject(GameObject value)
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{
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VarGameObject varValue = ReferencePool.Acquire<VarGameObject>();
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varValue.Value = value;
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return varValue;
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}
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/// <summary>
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/// 从 UnityEngine.GameObject 变量类到 UnityEngine.GameObject 的隐式转换。
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/// </summary>
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/// <param name="value">值。</param>
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public static implicit operator GameObject(VarGameObject value)
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{
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return value.Value;
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}
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}
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}
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