30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
using System.IO;
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using AlicizaX.Runtime;
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using UnityEditor;
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namespace AlicizaX.Editor
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{
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public static class BuilderGenerate
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{
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public static void GenerateAssemblyLoadData()
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{
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AssemblyLoadData assemblyLoadData = new AssemblyLoadData();
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assemblyLoadData.HotUpdateAssemblies = HybridCLR.Editor.SettingsUtil.HotUpdateAssemblyFilesIncludePreserved;
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assemblyLoadData.AOTMetaAssemblies = HybridCLR.Editor.SettingsUtil.AOTAssemblyNames;
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File.WriteAllText("Assets/Resources/AssemblyLoadData.bytes", Utility.Json.ToJson(assemblyLoadData));
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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public static void GeneratAppBuilderSetting(Language language, bool debugMode, int resMode)
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{
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const string AppBuilderSettingPath = "Assets/Resources/AppBuilderSetting.bytes";
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AppBuilderSetting appBuilderSetting = new AppBuilderSetting();
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appBuilderSetting.Language = language;
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appBuilderSetting.DebugMode = debugMode;
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appBuilderSetting.ResMode = resMode;
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File.WriteAllText(AppBuilderSettingPath, Utility.Json.ToJson(appBuilderSetting));
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}
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}
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}
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