com.alicizax.unity/Editor/HybridCLR/BuilderGenerate.cs
2025-03-24 13:16:51 +08:00

21 lines
671 B
C#

using System.IO;
using AlicizaX;
using UnityEditor;
namespace AlicizaX.Editor
{
public static class BuilderGenerate
{
public static void GeneratAppBuilderSetting(Language language, bool debugMode, int resMode)
{
const string AppBuilderSettingPath = "Assets/Resources/AppBuilderSetting.bytes";
AppBuilderSetting appBuilderSetting = new AppBuilderSetting();
appBuilderSetting.Language = language;
appBuilderSetting.DebugMode = debugMode;
appBuilderSetting.ResMode = resMode;
File.WriteAllText(AppBuilderSettingPath, Utility.Json.ToJson(appBuilderSetting));
}
}
}